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- using Ryujinx.Graphics.GAL.Multithreading.Model;
- using Ryujinx.Graphics.GAL.Multithreading.Resources;
- namespace Ryujinx.Graphics.GAL.Multithreading.Commands
- {
- struct TryHostConditionalRenderingFlushCommand : IGALCommand, IGALCommand<TryHostConditionalRenderingFlushCommand>
- {
- public CommandType CommandType => CommandType.TryHostConditionalRenderingFlush;
- private TableRef<ThreadedCounterEvent> _value;
- private TableRef<ThreadedCounterEvent> _compare;
- private bool _isEqual;
- public void Set(TableRef<ThreadedCounterEvent> value, TableRef<ThreadedCounterEvent> compare, bool isEqual)
- {
- _value = value;
- _compare = compare;
- _isEqual = isEqual;
- }
- public static void Run(ref TryHostConditionalRenderingFlushCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- renderer.Pipeline.TryHostConditionalRendering(command._value.Get(threaded)?.Base, command._compare.Get(threaded)?.Base, command._isEqual);
- }
- }
- }
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