gdkchan 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) %!s(int64=3) %!d(string=hai) anos
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Multithreading 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) %!s(int64=3) %!d(string=hai) anos
AddressMode.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
AdvancedBlendDescriptor.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) %!s(int64=3) %!d(string=hai) anos
AdvancedBlendOp.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) %!s(int64=3) %!d(string=hai) anos
AdvancedBlendOverlap.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) %!s(int64=3) %!d(string=hai) anos
BlendDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
BlendFactor.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
BlendOp.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) %!s(int64=5) %!d(string=hai) anos
BufferAssignment.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
BufferHandle.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
BufferRange.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
Capabilities.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) %!s(int64=3) %!d(string=hai) anos
ColorF.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
CompareMode.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
CompareOp.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) %!s(int64=6) %!d(string=hai) anos
CounterType.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
DepthMode.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) %!s(int64=6) %!d(string=hai) anos
DepthStencilMode.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
DepthTestDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
DeviceInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
Extents2D.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
Extents2DF.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
Face.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Format.cs 470be03c2f GPU: Add fallback when 16-bit formats are not supported (#4108) %!s(int64=3) %!d(string=hai) anos
FrontFace.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
HardwareInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
ICounterEvent.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
IPipeline.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) %!s(int64=3) %!d(string=hai) anos
IProgram.cs ddf4b92a9c Implement parallel host shader cache compilation. %!s(int64=5) %!d(string=hai) anos
IRenderer.cs e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) %!s(int64=3) %!d(string=hai) anos
ISampler.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
ITexture.cs bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) %!s(int64=3) %!d(string=hai) anos
IWindow.cs 6f0395538b Avalonia - Use embedded window for avalonia (#3674) %!s(int64=3) %!d(string=hai) anos
ImageCrop.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
IndexType.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
LogicalOp.cs f224769c49 Implement Logical Operation registers and functionality (#1380) %!s(int64=5) %!d(string=hai) anos
MagFilter.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
MinFilter.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
MultisampleDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
Origin.cs a15b951721 Fix wrong face culling once and for all (#1277) %!s(int64=5) %!d(string=hai) anos
PolygonMode.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
PolygonModeMask.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
PrimitiveTopology.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
ProgramLinkStatus.cs ddf4b92a9c Implement parallel host shader cache compilation. %!s(int64=5) %!d(string=hai) anos
ProgramPipelineState.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
Rectangle.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
Ryujinx.Graphics.GAL.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) %!s(int64=3) %!d(string=hai) anos
SamplerCreateInfo.cs 851d81d24a Fix Redundant Qualifer Warnings (#4091) %!s(int64=3) %!d(string=hai) anos
ScreenCaptureImageInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
ShaderBindings.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
ShaderInfo.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
ShaderSource.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
StencilOp.cs 50d7ecf76d Add alternative "GL" enum values for StencilOp (#3321) %!s(int64=4) %!d(string=hai) anos
StencilTestDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
SupportBufferUpdater.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) %!s(int64=3) %!d(string=hai) anos
SwizzleComponent.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
Target.cs a3e7bb8eb4 Copy dependency for multisample and non-multisample textures (#3382) %!s(int64=3) %!d(string=hai) anos
TextureCreateInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
TextureReleaseCallback.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
VertexAttribDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
VertexBufferDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
Viewport.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
ViewportSwizzle.cs a15b951721 Fix wrong face culling once and for all (#1277) %!s(int64=5) %!d(string=hai) anos