SetPrimitiveTopologyCommand.cs 608 B

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  1. namespace Ryujinx.Graphics.GAL.Multithreading.Commands
  2. {
  3. struct SetPrimitiveTopologyCommand : IGALCommand, IGALCommand<SetPrimitiveTopologyCommand>
  4. {
  5. public CommandType CommandType => CommandType.SetPrimitiveTopology;
  6. private PrimitiveTopology _topology;
  7. public void Set(PrimitiveTopology topology)
  8. {
  9. _topology = topology;
  10. }
  11. public static void Run(ref SetPrimitiveTopologyCommand command, ThreadedRenderer threaded, IRenderer renderer)
  12. {
  13. renderer.Pipeline.SetPrimitiveTopology(command._topology);
  14. }
  15. }
  16. }