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- namespace Ryujinx.Graphics.GAL.Multithreading.Commands
- {
- struct DispatchComputeCommand : IGALCommand, IGALCommand<DispatchComputeCommand>
- {
- public CommandType CommandType => CommandType.DispatchCompute;
- private int _groupsX;
- private int _groupsY;
- private int _groupsZ;
- public void Set(int groupsX, int groupsY, int groupsZ)
- {
- _groupsX = groupsX;
- _groupsY = groupsY;
- _groupsZ = groupsZ;
- }
- public static void Run(ref DispatchComputeCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- renderer.Pipeline.DispatchCompute(command._groupsX, command._groupsY, command._groupsZ);
- }
- }
- }
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