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- namespace Ryujinx.Graphics.GAL.Multithreading.Commands
- {
- struct ClearRenderTargetColorCommand : IGALCommand, IGALCommand<ClearRenderTargetColorCommand>
- {
- public CommandType CommandType => CommandType.ClearRenderTargetColor;
- private int _index;
- private int _layer;
- private int _layerCount;
- private uint _componentMask;
- private ColorF _color;
- public void Set(int index, int layer, int layerCount, uint componentMask, ColorF color)
- {
- _index = index;
- _layer = layer;
- _layerCount = layerCount;
- _componentMask = componentMask;
- _color = color;
- }
- public static void Run(ref ClearRenderTargetColorCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._layerCount, command._componentMask, command._color);
- }
- }
- }
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