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Astc
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86412ed30a
Supper 2D array ASTC compressed texture formats decoding (#1593)
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5 лет назад |
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BCnDecoder.cs
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934a78005e
Simplify logic for bindless texture handling (#1667)
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5 лет назад |
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BlockLinearConstants.cs
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1876b346fe
Initial work
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6 лет назад |
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BlockLinearLayout.cs
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76e5af967a
Fix buffer to 3D texture copy (#1354)
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5 лет назад |
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Bpp12Pixel.cs
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bea1fc2e8d
Optimize texture format conversion, and MethodCopyBuffer (#1274)
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5 лет назад |
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LayoutConverter.cs
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4b60371e64
Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
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4 лет назад |
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OffsetCalculator.cs
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ac4ec1a015
Account for negative strides on DMA copy (#2623)
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4 лет назад |
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Region.cs
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15e7fe3ac9
Avoid deleting textures when their data does not overlap. (#2601)
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4 лет назад |
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Ryujinx.Graphics.Texture.csproj
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aa129fdbdf
infra: Migrate to .NET 5 (#1694)
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5 лет назад |
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Size.cs
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1876b346fe
Initial work
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6 лет назад |
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SizeCalculator.cs
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b530f0e110
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
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5 лет назад |
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SizeInfo.cs
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15e7fe3ac9
Avoid deleting textures when their data does not overlap. (#2601)
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4 лет назад |