gdkchan 04dfb86fde Preserve image types for shader bindless surface instructions (.D variants) (#2779) vor 4 Jahren
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BindlessElimination.cs 04dfb86fde Preserve image types for shader bindless surface instructions (.D variants) (#2779) vor 4 Jahren
BindlessToIndexed.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) vor 4 Jahren
BranchElimination.cs 1876b346fe Initial work vor 6 Jahren
ConstantFolding.cs dc97457bf0 Initial support for double precision shader instructions. (#963) vor 6 Jahren
GlobalToStorage.cs 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) vor 4 Jahren
HalfConversion.cs 1876b346fe Initial work vor 6 Jahren
Optimizer.cs 142cededd4 Implement Shader Instructions SUATOM and SURED (#2090) vor 4 Jahren
Simplification.cs 1876b346fe Initial work vor 6 Jahren
Utils.cs 40e276c9b5 Improve shader global memory to storage pass (#2200) vor 5 Jahren