gdkchan e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) пре 4 година
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Compute d512ce122c Initial tessellation shader support (#2534) пре 4 година
Dma 7bfb5f79b8 When copying linear textures, DMA should ignore region X/Y (#3121) пре 4 година
GPFifo c52158b733 Add timestamp to 16-byte/4-word semaphore releases. (#3049) пре 4 година
InlineToMemory 451673ada5 Fix I2M texture copies when line length is not a multiple of 4 (#2938) пре 4 година
MME 8f35345729 Use Enum and Delegate.CreateDelegate generic overloads (#3111) пре 4 година
Threed b944941733 Fix bug that could cause depth buffer to be missing after clear (#3067) пре 4 година
Twod c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) пре 4 година
Types e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) пре 4 година
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
DeviceStateWithShadow.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
MmeShadowScratch.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) пре 5 година