gdkchan e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) il y a 4 ans
..
Engine e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) il y a 4 ans
Image e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) il y a 4 ans
Memory 79becc4b78 Dynamically increase buffer size when resizing (#2861) il y a 4 ans
Shader 0bcbe32367 Only initialize shader outputs that are actually used on the next stage (#3054) il y a 4 ans
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) il y a 4 ans
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) il y a 5 ans
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
GpuContext.cs 6dffe0fad4 misc: Make PID unsigned long instead of long (#3043) il y a 4 ans
GraphicsConfig.cs c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) il y a 4 ans
Ryujinx.Graphics.Gpu.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) il y a 4 ans
Window.cs 6dffe0fad4 misc: Make PID unsigned long instead of long (#3043) il y a 4 ans