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Compute
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04dce402ac
Implement a fast path for I2M transfers (#2467)
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4 years ago |
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Dma
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ac4ec1a015
Account for negative strides on DMA copy (#2623)
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4 years ago |
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GPFifo
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8e1adb95cf
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
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4 years ago |
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InlineToMemory
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ac4ec1a015
Account for negative strides on DMA copy (#2623)
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4 years ago |
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MME
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82cefc8dd3
Handle indirect draw counts with non-zero draw starts properly (#2593)
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4 years ago |
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Threed
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
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Twod
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b0e410a828
Lift textures in the AutoDeleteCache for all modifications. (#2615)
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4 years ago |
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Types
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 years ago |
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ConditionalRenderEnabled.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 years ago |
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DeviceStateWithShadow.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 years ago |
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MmeShadowScratch.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 years ago |
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SetMmeShadowRamControlMode.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 years ago |
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ShaderTexture.cs
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2dcc6333f8
Fix image binding format (#1625)
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5 years ago |