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Engine
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ac4ec1a015
Account for negative strides on DMA copy (#2623)
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4 лет назад |
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Image
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ac4ec1a015
Account for negative strides on DMA copy (#2623)
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4 лет назад |
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Memory
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82cefc8dd3
Handle indirect draw counts with non-zero draw starts properly (#2593)
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4 лет назад |
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Shader
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f0b00c1ae9
Fix TXQ for 3D textures. (#2613)
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4 лет назад |
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Synchronization
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a33dc2f491
Improved Logger (#1292)
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5 лет назад |
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ClassId.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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Constants.cs
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9b7335a63b
Improve linear texture compatibility rules (#2099)
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5 лет назад |
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GpuChannel.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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GpuContext.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 лет назад |
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GraphicsConfig.cs
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8e1adb95cf
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
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4 лет назад |
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Ryujinx.Graphics.Gpu.csproj
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aa129fdbdf
infra: Migrate to .NET 5 (#1694)
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5 лет назад |
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Window.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 лет назад |