gdkchan 33e2810ef3 Fix d32s8 format on OGLEnumConverter (#420) há 7 anos atrás
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DeleteValueCallback.cs 231fae1a4c Texture/Vertex/Index data cache (#132) há 8 anos atrás
ImageHandler.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) há 7 anos atrás
OGLCachedResource.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) há 7 anos atrás
OGLConstBuffer.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) há 7 anos atrás
OGLEnumConverter.cs 33e2810ef3 Fix d32s8 format on OGLEnumConverter (#420) há 7 anos atrás
OGLExtension.cs 43c4e7c78d Use mirrored texture wraps when available (#361) há 7 anos atrás
OGLPipeline.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) há 7 anos atrás
OGLRasterizer.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) há 7 anos atrás
OGLRenderTarget.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) há 7 anos atrás
OGLRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) há 7 anos atrás
OGLShader.cs a42ab2e40c Implement vertex instancing (#381) há 7 anos atrás
OGLShaderProgram.cs 521751795a Code style fixes and nits on the HLE project (#355) há 7 anos atrás
OGLStreamBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) há 7 anos atrás
OGLTexture.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) há 7 anos atrás