ReinUsesLisp e04221b293 Fixup SSY (#424) vor 7 Jahren
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OpenGL 33e2810ef3 Fix d32s8 format on OGLEnumConverter (#420) vor 7 Jahren
Shader e04221b293 Fixup SSY (#424) vor 7 Jahren
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) vor 8 Jahren
GalBlendEquation.cs c8c86a3854 Fix for current framebuffer issues (#78) vor 8 Jahren
GalBlendFactor.cs 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) vor 7 Jahren
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) vor 7 Jahren
GalCullFace.cs 97ca974213 Implement some GPU features (#209) vor 7 Jahren
GalFrontFace.cs 97ca974213 Implement some GPU features (#209) vor 7 Jahren
GalImage.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) vor 7 Jahren
GalImageFormat.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) vor 7 Jahren
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) vor 7 Jahren
GalPipelineState.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) vor 7 Jahren
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) vor 8 Jahren
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) vor 7 Jahren
GalSurfaceFormat.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) vor 7 Jahren
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalTextureFormat.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) vor 7 Jahren
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection vor 8 Jahren
GalTextureType.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) vor 7 Jahren
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalVertexAttrib.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 vor 8 Jahren
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) vor 8 Jahren
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) vor 8 Jahren
GalZetaFormat.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) vor 7 Jahren
IGalConstBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) vor 7 Jahren
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time vor 8 Jahren
IGalPipeline.cs 25dd5f4238 Low level graphics API prerequisites (#319) vor 7 Jahren
IGalRasterizer.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) vor 7 Jahren
IGalRenderTarget.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) vor 7 Jahren
IGalRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) vor 7 Jahren
IGalShader.cs 1cd7aaf504 Avoid querying and setting texture bindings in hot code (#376) vor 7 Jahren
IGalTexture.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) vor 7 Jahren
ShaderDeclInfo.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) vor 7 Jahren
ShaderDumper.cs cd203e98f2 Implement Geometry shaders (#280) vor 7 Jahren
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren