DrawIndexedIndirectCommand.cs 610 B

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  1. namespace Ryujinx.Graphics.GAL.Multithreading.Commands
  2. {
  3. struct DrawIndexedIndirectCommand : IGALCommand
  4. {
  5. public CommandType CommandType => CommandType.DrawIndexedIndirect;
  6. private BufferRange _indirectBuffer;
  7. public void Set(BufferRange indirectBuffer)
  8. {
  9. _indirectBuffer = indirectBuffer;
  10. }
  11. public static void Run(ref DrawIndexedIndirectCommand command, ThreadedRenderer threaded, IRenderer renderer)
  12. {
  13. renderer.Pipeline.DrawIndexedIndirect(threaded.Buffers.MapBufferRange(command._indirectBuffer));
  14. }
  15. }
  16. }