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- using Ryujinx.Graphics.GAL.Multithreading.Commands;
- using Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer;
- using Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent;
- using Ryujinx.Graphics.GAL.Multithreading.Commands.Program;
- using Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer;
- using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler;
- using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
- using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.GAL.Multithreading
- {
- static class CommandHelper
- {
- private delegate void CommandDelegate(Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer);
- private static int _totalCommands = (int)Enum.GetValues<CommandType>().Max() + 1;
- private static CommandDelegate[] _lookup = new CommandDelegate[_totalCommands];
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static ref T GetCommand<T>(Span<byte> memory)
- {
- return ref Unsafe.As<byte, T>(ref MemoryMarshal.GetReference(memory));
- }
- public static int GetMaxCommandSize()
- {
- Assembly assembly = typeof(CommandHelper).Assembly;
- IEnumerable<Type> commands = assembly.GetTypes().Where(type => typeof(IGALCommand).IsAssignableFrom(type) && type.IsValueType);
- int maxSize = commands.Max(command =>
- {
- MethodInfo method = typeof(Unsafe).GetMethod(nameof(Unsafe.SizeOf));
- MethodInfo generic = method.MakeGenericMethod(command);
- int size = (int)generic.Invoke(null, null);
- return size;
- });
- InitLookup();
- return maxSize + 1; // 1 byte reserved for command size.
- }
- private static void InitLookup()
- {
- _lookup[(int)CommandType.Action] = (memory, threaded, renderer) =>
- ActionCommand.Run(ref GetCommand<ActionCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.CreateBuffer] = (memory, threaded, renderer) =>
- CreateBufferCommand.Run(ref GetCommand<CreateBufferCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.CreateProgram] = (memory, threaded, renderer) =>
- CreateProgramCommand.Run(ref GetCommand<CreateProgramCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.CreateSampler] = (memory, threaded, renderer) =>
- CreateSamplerCommand.Run(ref GetCommand<CreateSamplerCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.CreateSync] = (memory, threaded, renderer) =>
- CreateSyncCommand.Run(ref GetCommand<CreateSyncCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.CreateTexture] = (memory, threaded, renderer) =>
- CreateTextureCommand.Run(ref GetCommand<CreateTextureCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.GetCapabilities] = (memory, threaded, renderer) =>
- GetCapabilitiesCommand.Run(ref GetCommand<GetCapabilitiesCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.PreFrame] = (memory, threaded, renderer) =>
- PreFrameCommand.Run(ref GetCommand<PreFrameCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.ReportCounter] = (memory, threaded, renderer) =>
- ReportCounterCommand.Run(ref GetCommand<ReportCounterCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.ResetCounter] = (memory, threaded, renderer) =>
- ResetCounterCommand.Run(ref GetCommand<ResetCounterCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.UpdateCounters] = (memory, threaded, renderer) =>
- UpdateCountersCommand.Run(ref GetCommand<UpdateCountersCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.BufferDispose] = (memory, threaded, renderer) =>
- BufferDisposeCommand.Run(ref GetCommand<BufferDisposeCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.BufferGetData] = (memory, threaded, renderer) =>
- BufferGetDataCommand.Run(ref GetCommand<BufferGetDataCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.BufferSetData] = (memory, threaded, renderer) =>
- BufferSetDataCommand.Run(ref GetCommand<BufferSetDataCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.CounterEventDispose] = (memory, threaded, renderer) =>
- CounterEventDisposeCommand.Run(ref GetCommand<CounterEventDisposeCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.CounterEventFlush] = (memory, threaded, renderer) =>
- CounterEventFlushCommand.Run(ref GetCommand<CounterEventFlushCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.ProgramDispose] = (memory, threaded, renderer) =>
- ProgramDisposeCommand.Run(ref GetCommand<ProgramDisposeCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.ProgramGetBinary] = (memory, threaded, renderer) =>
- ProgramGetBinaryCommand.Run(ref GetCommand<ProgramGetBinaryCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.ProgramCheckLink] = (memory, threaded, renderer) =>
- ProgramCheckLinkCommand.Run(ref GetCommand<ProgramCheckLinkCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SamplerDispose] = (memory, threaded, renderer) =>
- SamplerDisposeCommand.Run(ref GetCommand<SamplerDisposeCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureCopyTo] = (memory, threaded, renderer) =>
- TextureCopyToCommand.Run(ref GetCommand<TextureCopyToCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureCopyToScaled] = (memory, threaded, renderer) =>
- TextureCopyToScaledCommand.Run(ref GetCommand<TextureCopyToScaledCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureCopyToSlice] = (memory, threaded, renderer) =>
- TextureCopyToSliceCommand.Run(ref GetCommand<TextureCopyToSliceCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureCreateView] = (memory, threaded, renderer) =>
- TextureCreateViewCommand.Run(ref GetCommand<TextureCreateViewCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureGetData] = (memory, threaded, renderer) =>
- TextureGetDataCommand.Run(ref GetCommand<TextureGetDataCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureGetDataSlice] = (memory, threaded, renderer) =>
- TextureGetDataSliceCommand.Run(ref GetCommand<TextureGetDataSliceCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureRelease] = (memory, threaded, renderer) =>
- TextureReleaseCommand.Run(ref GetCommand<TextureReleaseCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureSetData] = (memory, threaded, renderer) =>
- TextureSetDataCommand.Run(ref GetCommand<TextureSetDataCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureSetDataSlice] = (memory, threaded, renderer) =>
- TextureSetDataSliceCommand.Run(ref GetCommand<TextureSetDataSliceCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureSetDataSliceRegion] = (memory, threaded, renderer) =>
- TextureSetDataSliceRegionCommand.Run(ref GetCommand<TextureSetDataSliceRegionCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureSetStorage] = (memory, threaded, renderer) =>
- TextureSetStorageCommand.Run(ref GetCommand<TextureSetStorageCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.WindowPresent] = (memory, threaded, renderer) =>
- WindowPresentCommand.Run(ref GetCommand<WindowPresentCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.Barrier] = (memory, threaded, renderer) =>
- BarrierCommand.Run(ref GetCommand<BarrierCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.BeginTransformFeedback] = (memory, threaded, renderer) =>
- BeginTransformFeedbackCommand.Run(ref GetCommand<BeginTransformFeedbackCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.ClearBuffer] = (memory, threaded, renderer) =>
- ClearBufferCommand.Run(ref GetCommand<ClearBufferCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.ClearRenderTargetColor] = (memory, threaded, renderer) =>
- ClearRenderTargetColorCommand.Run(ref GetCommand<ClearRenderTargetColorCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.ClearRenderTargetDepthStencil] = (memory, threaded, renderer) =>
- ClearRenderTargetDepthStencilCommand.Run(ref GetCommand<ClearRenderTargetDepthStencilCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.CommandBufferBarrier] = (memory, threaded, renderer) =>
- CommandBufferBarrierCommand.Run(ref GetCommand<CommandBufferBarrierCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.CopyBuffer] = (memory, threaded, renderer) =>
- CopyBufferCommand.Run(ref GetCommand<CopyBufferCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.DispatchCompute] = (memory, threaded, renderer) =>
- DispatchComputeCommand.Run(ref GetCommand<DispatchComputeCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.Draw] = (memory, threaded, renderer) =>
- DrawCommand.Run(ref GetCommand<DrawCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.DrawIndexed] = (memory, threaded, renderer) =>
- DrawIndexedCommand.Run(ref GetCommand<DrawIndexedCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.DrawIndexedIndirect] = (memory, threaded, renderer) =>
- DrawIndexedIndirectCommand.Run(ref GetCommand<DrawIndexedIndirectCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.DrawIndexedIndirectCount] = (memory, threaded, renderer) =>
- DrawIndexedIndirectCountCommand.Run(ref GetCommand<DrawIndexedIndirectCountCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.DrawIndirect] = (memory, threaded, renderer) =>
- DrawIndirectCommand.Run(ref GetCommand<DrawIndirectCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.DrawIndirectCount] = (memory, threaded, renderer) =>
- DrawIndirectCountCommand.Run(ref GetCommand<DrawIndirectCountCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.DrawTexture] = (memory, threaded, renderer) =>
- DrawTextureCommand.Run(ref GetCommand<DrawTextureCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.EndHostConditionalRendering] = (memory, threaded, renderer) =>
- EndHostConditionalRenderingCommand.Run(renderer);
- _lookup[(int)CommandType.EndTransformFeedback] = (memory, threaded, renderer) =>
- EndTransformFeedbackCommand.Run(ref GetCommand<EndTransformFeedbackCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetAlphaTest] = (memory, threaded, renderer) =>
- SetAlphaTestCommand.Run(ref GetCommand<SetAlphaTestCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetBlendState] = (memory, threaded, renderer) =>
- SetBlendStateCommand.Run(ref GetCommand<SetBlendStateCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetDepthBias] = (memory, threaded, renderer) =>
- SetDepthBiasCommand.Run(ref GetCommand<SetDepthBiasCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetDepthClamp] = (memory, threaded, renderer) =>
- SetDepthClampCommand.Run(ref GetCommand<SetDepthClampCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetDepthMode] = (memory, threaded, renderer) =>
- SetDepthModeCommand.Run(ref GetCommand<SetDepthModeCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetDepthTest] = (memory, threaded, renderer) =>
- SetDepthTestCommand.Run(ref GetCommand<SetDepthTestCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetFaceCulling] = (memory, threaded, renderer) =>
- SetFaceCullingCommand.Run(ref GetCommand<SetFaceCullingCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetFrontFace] = (memory, threaded, renderer) =>
- SetFrontFaceCommand.Run(ref GetCommand<SetFrontFaceCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetStorageBuffers] = (memory, threaded, renderer) =>
- SetStorageBuffersCommand.Run(ref GetCommand<SetStorageBuffersCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetTransformFeedbackBuffers] = (memory, threaded, renderer) =>
- SetTransformFeedbackBuffersCommand.Run(ref GetCommand<SetTransformFeedbackBuffersCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetUniformBuffers] = (memory, threaded, renderer) =>
- SetUniformBuffersCommand.Run(ref GetCommand<SetUniformBuffersCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetImage] = (memory, threaded, renderer) =>
- SetImageCommand.Run(ref GetCommand<SetImageCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetIndexBuffer] = (memory, threaded, renderer) =>
- SetIndexBufferCommand.Run(ref GetCommand<SetIndexBufferCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetLineParameters] = (memory, threaded, renderer) =>
- SetLineParametersCommand.Run(ref GetCommand<SetLineParametersCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetLogicOpState] = (memory, threaded, renderer) =>
- SetLogicOpStateCommand.Run(ref GetCommand<SetLogicOpStateCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetMultisampleState] = (memory, threaded, renderer) =>
- SetMultisampleStateCommand.Run(ref GetCommand<SetMultisampleStateCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetPatchParameters] = (memory, threaded, renderer) =>
- SetPatchParametersCommand.Run(ref GetCommand<SetPatchParametersCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetPointParameters] = (memory, threaded, renderer) =>
- SetPointParametersCommand.Run(ref GetCommand<SetPointParametersCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetPolygonMode] = (memory, threaded, renderer) =>
- SetPolygonModeCommand.Run(ref GetCommand<SetPolygonModeCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetPrimitiveRestart] = (memory, threaded, renderer) =>
- SetPrimitiveRestartCommand.Run(ref GetCommand<SetPrimitiveRestartCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetPrimitiveTopology] = (memory, threaded, renderer) =>
- SetPrimitiveTopologyCommand.Run(ref GetCommand<SetPrimitiveTopologyCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetProgram] = (memory, threaded, renderer) =>
- SetProgramCommand.Run(ref GetCommand<SetProgramCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetRasterizerDiscard] = (memory, threaded, renderer) =>
- SetRasterizerDiscardCommand.Run(ref GetCommand<SetRasterizerDiscardCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetRenderTargetColorMasks] = (memory, threaded, renderer) =>
- SetRenderTargetColorMasksCommand.Run(ref GetCommand<SetRenderTargetColorMasksCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetRenderTargetScale] = (memory, threaded, renderer) =>
- SetRenderTargetScaleCommand.Run(ref GetCommand<SetRenderTargetScaleCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetRenderTargets] = (memory, threaded, renderer) =>
- SetRenderTargetsCommand.Run(ref GetCommand<SetRenderTargetsCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetScissor] = (memory, threaded, renderer) =>
- SetScissorsCommand.Run(ref GetCommand<SetScissorsCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetStencilTest] = (memory, threaded, renderer) =>
- SetStencilTestCommand.Run(ref GetCommand<SetStencilTestCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetTextureAndSampler] = (memory, threaded, renderer) =>
- SetTextureAndSamplerCommand.Run(ref GetCommand<SetTextureAndSamplerCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetUserClipDistance] = (memory, threaded, renderer) =>
- SetUserClipDistanceCommand.Run(ref GetCommand<SetUserClipDistanceCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetVertexAttribs] = (memory, threaded, renderer) =>
- SetVertexAttribsCommand.Run(ref GetCommand<SetVertexAttribsCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetVertexBuffers] = (memory, threaded, renderer) =>
- SetVertexBuffersCommand.Run(ref GetCommand<SetVertexBuffersCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.SetViewports] = (memory, threaded, renderer) =>
- SetViewportsCommand.Run(ref GetCommand<SetViewportsCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureBarrier] = (memory, threaded, renderer) =>
- TextureBarrierCommand.Run(ref GetCommand<TextureBarrierCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TextureBarrierTiled] = (memory, threaded, renderer) =>
- TextureBarrierTiledCommand.Run(ref GetCommand<TextureBarrierTiledCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TryHostConditionalRendering] = (memory, threaded, renderer) =>
- TryHostConditionalRenderingCommand.Run(ref GetCommand<TryHostConditionalRenderingCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.TryHostConditionalRenderingFlush] = (memory, threaded, renderer) =>
- TryHostConditionalRenderingFlushCommand.Run(ref GetCommand<TryHostConditionalRenderingFlushCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.UpdateRenderScale] = (memory, threaded, renderer) =>
- UpdateRenderScaleCommand.Run(ref GetCommand<UpdateRenderScaleCommand>(memory), threaded, renderer);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void RunCommand(Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer)
- {
- _lookup[memory[memory.Length - 1]](memory, threaded, renderer);
- }
- }
- }
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