gdkchan 0cb1e926b5 Allow bindless textures with handles from unbound constant buffer (#3706) %!s(int64=3) %!d(string=hai) anos
..
CodeGen 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) %!s(int64=3) %!d(string=hai) anos
Decoders 7f8a3541eb Fix decoding of block after shader BRA.CC instructions without predicate (#3472) %!s(int64=3) %!d(string=hai) anos
Instructions 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) %!s(int64=3) %!d(string=hai) anos
IntermediateRepresentation 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) %!s(int64=3) %!d(string=hai) anos
StructuredIr 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
Translation 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) %!s(int64=3) %!d(string=hai) anos
AlphaTestOp.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
AttributeType.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) %!s(int64=3) %!d(string=hai) anos
BufferDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
Constants.cs ee1038e542 Initial support for shader attribute indexing (#2546) %!s(int64=4) %!d(string=hai) anos
IGpuAccessor.cs 619ac86bd0 Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644) %!s(int64=3) %!d(string=hai) anos
InputTopology.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) %!s(int64=4) %!d(string=hai) anos
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.Shader.csproj 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
SamplerType.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
ShaderProgram.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ShaderProgramInfo.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ShaderStage.cs 79adba4402 Add support for render scale to vertex stage. (#2763) %!s(int64=4) %!d(string=hai) anos
SupportBuffer.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
TextureDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
TextureFormat.cs 2197f41506 Removed extra semicolons. (#3594) %!s(int64=3) %!d(string=hai) anos
TextureHandle.cs 0cb1e926b5 Allow bindless textures with handles from unbound constant buffer (#3706) %!s(int64=3) %!d(string=hai) anos
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos