HorrorTroll 17200214df Add GPU name in status bar (#984) %!s(int64=6) %!d(string=hai) anos
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Buffer.cs b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) %!s(int64=6) %!d(string=hai) anos
Counters.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Debugger.cs 80ff2eab29 Change GPU errors to debug and reduce log messages %!s(int64=6) %!d(string=hai) anos
EnumConversion.cs 0202f150d4 Enable stencil texturing (fixes #866) (#910) %!s(int64=6) %!d(string=hai) anos
FormatInfo.cs af8498d679 Add basic error logging to the GPU %!s(int64=6) %!d(string=hai) anos
FormatTable.cs ab29521faa Fix R5G6B5 in SurfaceFlinger (#863) %!s(int64=6) %!d(string=hai) anos
Framebuffer.cs d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them %!s(int64=6) %!d(string=hai) anos
HwCapabilities.cs 18814d44b2 Address PR feedback %!s(int64=6) %!d(string=hai) anos
Pipeline.cs f373f870f7 Support configurable point size (#916) %!s(int64=6) %!d(string=hai) anos
Program.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) %!s(int64=6) %!d(string=hai) anos
Renderer.cs 17200214df Add GPU name in status bar (#984) %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.OpenGL.csproj 3aa3c4261a Add inbuilt Opengl renderer to window (#922) %!s(int64=6) %!d(string=hai) anos
Sampler.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
Shader.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
TextureCopy.cs 9a208c4fb5 Keep sRGB enabled for texture blits (#1009) %!s(int64=6) %!d(string=hai) anos
TextureCopyUnscaled.cs f35af5f703 Reduce copy destination size by target mipmap level, rather than source size. (#959) %!s(int64=6) %!d(string=hai) anos
TextureStorage.cs 80ff2eab29 Change GPU errors to debug and reduce log messages %!s(int64=6) %!d(string=hai) anos
TextureView.cs 0202f150d4 Enable stencil texturing (fixes #866) (#910) %!s(int64=6) %!d(string=hai) anos
VertexArray.cs 59fdaa744b GPU resource disposal %!s(int64=6) %!d(string=hai) anos
VertexBuffer.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Window.cs 416ddd0f6e Some fixes for the new GLRenderer (#930) %!s(int64=6) %!d(string=hai) anos