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- using Ryujinx.Graphics.Device;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Diagnostics.CodeAnalysis;
- using System.Numerics;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Gpu.Engine.Threed
- {
- /// <summary>
- /// State update callback entry, with the callback function and associated field names.
- /// </summary>
- readonly struct StateUpdateCallbackEntry
- {
- /// <summary>
- /// Callback function, to be called if the register was written as the state needs to be updated.
- /// </summary>
- public Action Callback { get; }
- /// <summary>
- /// Name of the state fields (registers) associated with the callback function.
- /// </summary>
- public string[] FieldNames { get; }
- /// <summary>
- /// Creates a new state update callback entry.
- /// </summary>
- /// <param name="callback">Callback function, to be called if the register was written as the state needs to be updated</param>
- /// <param name="fieldNames">Name of the state fields (registers) associated with the callback function</param>
- public StateUpdateCallbackEntry(Action callback, params string[] fieldNames)
- {
- Callback = callback;
- FieldNames = fieldNames;
- }
- }
- /// <summary>
- /// GPU state update tracker.
- /// </summary>
- /// <typeparam name="TState">State type</typeparam>
- class StateUpdateTracker<[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicFields)] TState>
- {
- private const int BlockSize = 0xe00;
- private const int RegisterSize = sizeof(uint);
- private readonly byte[] _registerToGroupMapping;
- private readonly Action[] _callbacks;
- private ulong _dirtyMask;
- /// <summary>
- /// Creates a new instance of the state update tracker.
- /// </summary>
- /// <param name="entries">Update tracker callback entries</param>
- public StateUpdateTracker(StateUpdateCallbackEntry[] entries)
- {
- _registerToGroupMapping = new byte[BlockSize];
- _callbacks = new Action[entries.Length];
- var fieldToDelegate = new Dictionary<string, int>();
- for (int entryIndex = 0; entryIndex < entries.Length; entryIndex++)
- {
- var entry = entries[entryIndex];
- foreach (var fieldName in entry.FieldNames)
- {
- fieldToDelegate.Add(fieldName, entryIndex);
- }
- _callbacks[entryIndex] = entry.Callback;
- }
- var fields = typeof(TState).GetFields();
- int offset = 0;
- for (int fieldIndex = 0; fieldIndex < fields.Length; fieldIndex++)
- {
- var field = fields[fieldIndex];
- int sizeOfField = SizeCalculator.SizeOf(field.FieldType);
- if (fieldToDelegate.TryGetValue(field.Name, out int entryIndex))
- {
- for (int i = 0; i < ((sizeOfField + 3) & ~3); i += 4)
- {
- _registerToGroupMapping[(offset + i) / RegisterSize] = (byte)(entryIndex + 1);
- }
- }
- offset += sizeOfField;
- }
- Debug.Assert(offset == Unsafe.SizeOf<TState>());
- }
- /// <summary>
- /// Sets a register as modified.
- /// </summary>
- /// <param name="offset">Register offset in bytes</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void SetDirty(int offset)
- {
- uint index = (uint)offset / RegisterSize;
- if (index < BlockSize)
- {
- int groupIndex = Unsafe.Add(ref MemoryMarshal.GetArrayDataReference(_registerToGroupMapping), (IntPtr)index);
- if (groupIndex != 0)
- {
- groupIndex--;
- _dirtyMask |= 1UL << groupIndex;
- }
- }
- }
- /// <summary>
- /// Forces a register group as dirty, by index.
- /// </summary>
- /// <param name="groupIndex">Index of the group to be dirtied</param>
- public void ForceDirty(int groupIndex)
- {
- if ((uint)groupIndex >= _callbacks.Length)
- {
- throw new ArgumentOutOfRangeException(nameof(groupIndex));
- }
- _dirtyMask |= 1UL << groupIndex;
- }
- /// <summary>
- /// Forces all register groups as dirty, triggering a full update on the next call to <see cref="Update"/>.
- /// </summary>
- public void SetAllDirty()
- {
- Debug.Assert(_callbacks.Length <= sizeof(ulong) * 8);
- _dirtyMask = ulong.MaxValue >> ((sizeof(ulong) * 8) - _callbacks.Length);
- }
- /// <summary>
- /// Check if the given register group is dirty without clearing it.
- /// </summary>
- /// <param name="groupIndex">Index of the group to check</param>
- /// <returns>True if dirty, false otherwise</returns>
- public bool IsDirty(int groupIndex)
- {
- return (_dirtyMask & (1UL << groupIndex)) != 0;
- }
- /// <summary>
- /// Check all the groups specified by <paramref name="checkMask"/> for modification, and update if modified.
- /// </summary>
- /// <param name="checkMask">Mask, where each bit set corresponds to a group index that should be checked</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void Update(ulong checkMask)
- {
- ulong mask = _dirtyMask & checkMask;
- if (mask == 0)
- {
- return;
- }
- do
- {
- int groupIndex = BitOperations.TrailingZeroCount(mask);
- _callbacks[groupIndex]();
- mask &= ~(1UL << groupIndex);
- }
- while (mask != 0);
- _dirtyMask &= ~checkMask;
- }
- }
- }
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