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- using System;
- namespace Ryujinx.Graphics.Gpu.Engine.Threed
- {
- /// <summary>
- /// Flags indicating how the render targets should be updated.
- /// </summary>
- [Flags]
- enum RenderTargetUpdateFlags
- {
- /// <summary>
- /// No flags.
- /// </summary>
- None = 0,
- /// <summary>
- /// Get render target index from the control register.
- /// </summary>
- UseControl = 1 << 0,
- /// <summary>
- /// Indicates that all render targets are 2D array textures.
- /// </summary>
- Layered = 1 << 1,
- /// <summary>
- /// Indicates that only a single color target will be used.
- /// </summary>
- SingleColor = 1 << 2,
- /// <summary>
- /// Indicates that the depth-stencil target will be used.
- /// </summary>
- UpdateDepthStencil = 1 << 3,
- /// <summary>
- /// Default update flags for draw.
- /// </summary>
- UpdateAll = UseControl | UpdateDepthStencil
- }
- }
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