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AutoDeleteCache.cs
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b6e093b0fc
Force copy when auto-deleting a texture with dependencies (#2687)
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FormatInfo.cs
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3d055da5fc
Allow swizzles to match with "undefined" components (#1538)
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FormatTable.cs
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a03bbef4d6
Add another Depth32F texture format (#2304)
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ITextureDescriptor.cs
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383c039037
shader cache: Fix invalid virtual address clean up (#1717)
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Pool.cs
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d92fff541b
Replace CacheResourceWrite with more general "precise" write (#2684)
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ReductionFilter.cs
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92703af555
Address PR feedback
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Sampler.cs
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4c6feb652f
Add seamless cubemap flag in sampler parameters. (#1658)
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SamplerDescriptor.cs
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c30504e3b3
Use a descriptor cache for faster pool invalidation. (#1977)
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SamplerMinFilter.cs
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32764f9560
Add XML documentation to Ryujinx.Graphics.Gpu.Image
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SamplerMipFilter.cs
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32764f9560
Add XML documentation to Ryujinx.Graphics.Gpu.Image
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SamplerPool.cs
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d92fff541b
Replace CacheResourceWrite with more general "precise" write (#2684)
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Texture.cs
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ac4ec1a015
Account for negative strides on DMA copy (#2623)
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TextureBindingInfo.cs
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934a78005e
Simplify logic for bindless texture handling (#1667)
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TextureBindingsManager.cs
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83bdafccda
Share scales array for graphics and compute (#2653)
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TextureCache.cs
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d92fff541b
Replace CacheResourceWrite with more general "precise" write (#2684)
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TextureCompatibility.cs
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79092310fa
Compare aligned size for largest mip level when considering sampler resize (#2306)
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TextureComponent.cs
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32764f9560
Add XML documentation to Ryujinx.Graphics.Gpu.Image
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TextureDependency.cs
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b530f0e110
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
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TextureDescriptor.cs
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1623ab524f
Improve Buffer Textures and flush Image Stores (#2088)
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TextureDescriptorType.cs
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32764f9560
Add XML documentation to Ryujinx.Graphics.Gpu.Image
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TextureGroup.cs
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b6e093b0fc
Force copy when auto-deleting a texture with dependencies (#2687)
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TextureGroupHandle.cs
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b6e093b0fc
Force copy when auto-deleting a texture with dependencies (#2687)
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TextureInfo.cs
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b530f0e110
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
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TextureManager.cs
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83bdafccda
Share scales array for graphics and compute (#2653)
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TextureMatchQuality.cs
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0108004691
Prefer truly perfect texture matches over fomat aliased ones (#1754)
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TextureMsaaMode.cs
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32764f9560
Add XML documentation to Ryujinx.Graphics.Gpu.Image
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TexturePool.cs
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d92fff541b
Replace CacheResourceWrite with more general "precise" write (#2684)
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TexturePoolCache.cs
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fbb4019ed5
Initial support for separate GPU address spaces (#2394)
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TextureScaleMode.cs
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0a80a837cb
Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
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TextureSearchFlags.cs
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2900dda633
Fix depth stencil formats copy by matching equivalent color formats (#1198)
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TextureTarget.cs
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f0b00c1ae9
Fix TXQ for 3D textures. (#2613)
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TextureViewCompatibility.cs
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5d69d9103e
Texture/Buffer Memory Management Improvements (#1408)
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