CpuTest.cs 24 KB

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  1. using ChocolArm64;
  2. using ChocolArm64.Memory;
  3. using ChocolArm64.State;
  4. using ChocolArm64.Translation;
  5. using NUnit.Framework;
  6. using Ryujinx.Tests.Unicorn;
  7. using System;
  8. using System.Runtime.InteropServices;
  9. using System.Runtime.Intrinsics;
  10. using System.Runtime.Intrinsics.X86;
  11. using System.Threading;
  12. namespace Ryujinx.Tests.Cpu
  13. {
  14. [TestFixture]
  15. public class CpuTest
  16. {
  17. protected long Position { get; private set; }
  18. private long _size;
  19. private long _entryPoint;
  20. private IntPtr _ramPointer;
  21. private MemoryManager _memory;
  22. private CpuThread _thread;
  23. private static bool _unicornAvailable;
  24. private UnicornAArch64 _unicornEmu;
  25. static CpuTest()
  26. {
  27. _unicornAvailable = UnicornAArch64.IsAvailable();
  28. if (!_unicornAvailable)
  29. {
  30. Console.WriteLine("WARNING: Could not find Unicorn.");
  31. }
  32. }
  33. [SetUp]
  34. public void Setup()
  35. {
  36. Position = 0x1000;
  37. _size = 0x1000;
  38. _entryPoint = Position;
  39. _ramPointer = Marshal.AllocHGlobal(new IntPtr(_size));
  40. _memory = new MemoryManager(_ramPointer);
  41. _memory.Map(Position, 0, _size);
  42. Translator translator = new Translator(_memory);
  43. _thread = new CpuThread(translator, _memory, _entryPoint);
  44. if (_unicornAvailable)
  45. {
  46. _unicornEmu = new UnicornAArch64();
  47. _unicornEmu.MemoryMap((ulong)Position, (ulong)_size, MemoryPermission.READ | MemoryPermission.EXEC);
  48. _unicornEmu.PC = (ulong)_entryPoint;
  49. }
  50. }
  51. [TearDown]
  52. public void Teardown()
  53. {
  54. Marshal.FreeHGlobal(_ramPointer);
  55. _memory = null;
  56. _thread = null;
  57. _unicornEmu = null;
  58. }
  59. protected void Reset()
  60. {
  61. Teardown();
  62. Setup();
  63. }
  64. protected void Opcode(uint opcode)
  65. {
  66. _thread.Memory.WriteUInt32(Position, opcode);
  67. if (_unicornAvailable)
  68. {
  69. _unicornEmu.MemoryWrite32((ulong)Position, opcode);
  70. }
  71. Position += 4;
  72. }
  73. protected void SetThreadState(ulong x0 = 0, ulong x1 = 0, ulong x2 = 0, ulong x3 = 0, ulong x31 = 0,
  74. Vector128<float> v0 = default(Vector128<float>),
  75. Vector128<float> v1 = default(Vector128<float>),
  76. Vector128<float> v2 = default(Vector128<float>),
  77. Vector128<float> v3 = default(Vector128<float>),
  78. Vector128<float> v4 = default(Vector128<float>),
  79. Vector128<float> v5 = default(Vector128<float>),
  80. Vector128<float> v30 = default(Vector128<float>),
  81. Vector128<float> v31 = default(Vector128<float>),
  82. bool overflow = false, bool carry = false, bool zero = false, bool negative = false,
  83. int fpcr = 0x0, int fpsr = 0x0)
  84. {
  85. _thread.ThreadState.X0 = x0;
  86. _thread.ThreadState.X1 = x1;
  87. _thread.ThreadState.X2 = x2;
  88. _thread.ThreadState.X3 = x3;
  89. _thread.ThreadState.X31 = x31;
  90. _thread.ThreadState.V0 = v0;
  91. _thread.ThreadState.V1 = v1;
  92. _thread.ThreadState.V2 = v2;
  93. _thread.ThreadState.V3 = v3;
  94. _thread.ThreadState.V4 = v4;
  95. _thread.ThreadState.V5 = v5;
  96. _thread.ThreadState.V30 = v30;
  97. _thread.ThreadState.V31 = v31;
  98. _thread.ThreadState.Overflow = overflow;
  99. _thread.ThreadState.Carry = carry;
  100. _thread.ThreadState.Zero = zero;
  101. _thread.ThreadState.Negative = negative;
  102. _thread.ThreadState.Fpcr = fpcr;
  103. _thread.ThreadState.Fpsr = fpsr;
  104. if (_unicornAvailable)
  105. {
  106. _unicornEmu.X[0] = x0;
  107. _unicornEmu.X[1] = x1;
  108. _unicornEmu.X[2] = x2;
  109. _unicornEmu.X[3] = x3;
  110. _unicornEmu.SP = x31;
  111. _unicornEmu.Q[0] = v0;
  112. _unicornEmu.Q[1] = v1;
  113. _unicornEmu.Q[2] = v2;
  114. _unicornEmu.Q[3] = v3;
  115. _unicornEmu.Q[4] = v4;
  116. _unicornEmu.Q[5] = v5;
  117. _unicornEmu.Q[30] = v30;
  118. _unicornEmu.Q[31] = v31;
  119. _unicornEmu.OverflowFlag = overflow;
  120. _unicornEmu.CarryFlag = carry;
  121. _unicornEmu.ZeroFlag = zero;
  122. _unicornEmu.NegativeFlag = negative;
  123. _unicornEmu.Fpcr = fpcr;
  124. _unicornEmu.Fpsr = fpsr;
  125. }
  126. }
  127. protected void ExecuteOpcodes()
  128. {
  129. using (ManualResetEvent wait = new ManualResetEvent(false))
  130. {
  131. _thread.ThreadState.Break += (sender, e) => _thread.StopExecution();
  132. _thread.WorkFinished += (sender, e) => wait.Set();
  133. _thread.Execute();
  134. wait.WaitOne();
  135. }
  136. if (_unicornAvailable)
  137. {
  138. _unicornEmu.RunForCount((ulong)(Position - _entryPoint - 8) / 4);
  139. }
  140. }
  141. protected CpuThreadState GetThreadState() => _thread.ThreadState;
  142. protected CpuThreadState SingleOpcode(uint opcode,
  143. ulong x0 = 0, ulong x1 = 0, ulong x2 = 0, ulong x3 = 0, ulong x31 = 0,
  144. Vector128<float> v0 = default(Vector128<float>),
  145. Vector128<float> v1 = default(Vector128<float>),
  146. Vector128<float> v2 = default(Vector128<float>),
  147. Vector128<float> v3 = default(Vector128<float>),
  148. Vector128<float> v4 = default(Vector128<float>),
  149. Vector128<float> v5 = default(Vector128<float>),
  150. Vector128<float> v30 = default(Vector128<float>),
  151. Vector128<float> v31 = default(Vector128<float>),
  152. bool overflow = false, bool carry = false, bool zero = false, bool negative = false,
  153. int fpcr = 0x0, int fpsr = 0x0)
  154. {
  155. Opcode(opcode);
  156. Opcode(0xD4200000); // BRK #0
  157. Opcode(0xD65F03C0); // RET
  158. SetThreadState(x0, x1, x2, x3, x31, v0, v1, v2, v3, v4, v5, v30, v31, overflow, carry, zero, negative, fpcr, fpsr);
  159. ExecuteOpcodes();
  160. return GetThreadState();
  161. }
  162. /// <summary>Rounding Mode control field.</summary>
  163. public enum RMode
  164. {
  165. /// <summary>Round to Nearest mode.</summary>
  166. Rn,
  167. /// <summary>Round towards Plus Infinity mode.</summary>
  168. Rp,
  169. /// <summary>Round towards Minus Infinity mode.</summary>
  170. Rm,
  171. /// <summary>Round towards Zero mode.</summary>
  172. Rz
  173. };
  174. /// <summary>Floating-point Control Register.</summary>
  175. protected enum Fpcr
  176. {
  177. /// <summary>Rounding Mode control field.</summary>
  178. RMode = 22,
  179. /// <summary>Flush-to-zero mode control bit.</summary>
  180. Fz = 24,
  181. /// <summary>Default NaN mode control bit.</summary>
  182. Dn = 25,
  183. /// <summary>Alternative half-precision control bit.</summary>
  184. Ahp = 26
  185. }
  186. /// <summary>Floating-point Status Register.</summary>
  187. [Flags] protected enum Fpsr
  188. {
  189. None = 0,
  190. /// <summary>Invalid Operation cumulative floating-point exception bit.</summary>
  191. Ioc = 1 << 0,
  192. /// <summary>Divide by Zero cumulative floating-point exception bit.</summary>
  193. Dzc = 1 << 1,
  194. /// <summary>Overflow cumulative floating-point exception bit.</summary>
  195. Ofc = 1 << 2,
  196. /// <summary>Underflow cumulative floating-point exception bit.</summary>
  197. Ufc = 1 << 3,
  198. /// <summary>Inexact cumulative floating-point exception bit.</summary>
  199. Ixc = 1 << 4,
  200. /// <summary>Input Denormal cumulative floating-point exception bit.</summary>
  201. Idc = 1 << 7,
  202. /// <summary>Cumulative saturation bit.</summary>
  203. Qc = 1 << 27
  204. }
  205. [Flags] protected enum FpSkips
  206. {
  207. None = 0,
  208. IfNaNS = 1,
  209. IfNaND = 2,
  210. IfUnderflow = 4,
  211. IfOverflow = 8
  212. }
  213. protected enum FpTolerances
  214. {
  215. None,
  216. UpToOneUlpsS,
  217. UpToOneUlpsD
  218. }
  219. protected void CompareAgainstUnicorn(
  220. Fpsr fpsrMask = Fpsr.None,
  221. FpSkips fpSkips = FpSkips.None,
  222. FpTolerances fpTolerances = FpTolerances.None)
  223. {
  224. if (!_unicornAvailable)
  225. {
  226. return;
  227. }
  228. if (fpSkips != FpSkips.None)
  229. {
  230. ManageFpSkips(fpSkips);
  231. }
  232. Assert.That(_thread.ThreadState.X0, Is.EqualTo(_unicornEmu.X[0]));
  233. Assert.That(_thread.ThreadState.X1, Is.EqualTo(_unicornEmu.X[1]));
  234. Assert.That(_thread.ThreadState.X2, Is.EqualTo(_unicornEmu.X[2]));
  235. Assert.That(_thread.ThreadState.X3, Is.EqualTo(_unicornEmu.X[3]));
  236. Assert.That(_thread.ThreadState.X4, Is.EqualTo(_unicornEmu.X[4]));
  237. Assert.That(_thread.ThreadState.X5, Is.EqualTo(_unicornEmu.X[5]));
  238. Assert.That(_thread.ThreadState.X6, Is.EqualTo(_unicornEmu.X[6]));
  239. Assert.That(_thread.ThreadState.X7, Is.EqualTo(_unicornEmu.X[7]));
  240. Assert.That(_thread.ThreadState.X8, Is.EqualTo(_unicornEmu.X[8]));
  241. Assert.That(_thread.ThreadState.X9, Is.EqualTo(_unicornEmu.X[9]));
  242. Assert.That(_thread.ThreadState.X10, Is.EqualTo(_unicornEmu.X[10]));
  243. Assert.That(_thread.ThreadState.X11, Is.EqualTo(_unicornEmu.X[11]));
  244. Assert.That(_thread.ThreadState.X12, Is.EqualTo(_unicornEmu.X[12]));
  245. Assert.That(_thread.ThreadState.X13, Is.EqualTo(_unicornEmu.X[13]));
  246. Assert.That(_thread.ThreadState.X14, Is.EqualTo(_unicornEmu.X[14]));
  247. Assert.That(_thread.ThreadState.X15, Is.EqualTo(_unicornEmu.X[15]));
  248. Assert.That(_thread.ThreadState.X16, Is.EqualTo(_unicornEmu.X[16]));
  249. Assert.That(_thread.ThreadState.X17, Is.EqualTo(_unicornEmu.X[17]));
  250. Assert.That(_thread.ThreadState.X18, Is.EqualTo(_unicornEmu.X[18]));
  251. Assert.That(_thread.ThreadState.X19, Is.EqualTo(_unicornEmu.X[19]));
  252. Assert.That(_thread.ThreadState.X20, Is.EqualTo(_unicornEmu.X[20]));
  253. Assert.That(_thread.ThreadState.X21, Is.EqualTo(_unicornEmu.X[21]));
  254. Assert.That(_thread.ThreadState.X22, Is.EqualTo(_unicornEmu.X[22]));
  255. Assert.That(_thread.ThreadState.X23, Is.EqualTo(_unicornEmu.X[23]));
  256. Assert.That(_thread.ThreadState.X24, Is.EqualTo(_unicornEmu.X[24]));
  257. Assert.That(_thread.ThreadState.X25, Is.EqualTo(_unicornEmu.X[25]));
  258. Assert.That(_thread.ThreadState.X26, Is.EqualTo(_unicornEmu.X[26]));
  259. Assert.That(_thread.ThreadState.X27, Is.EqualTo(_unicornEmu.X[27]));
  260. Assert.That(_thread.ThreadState.X28, Is.EqualTo(_unicornEmu.X[28]));
  261. Assert.That(_thread.ThreadState.X29, Is.EqualTo(_unicornEmu.X[29]));
  262. Assert.That(_thread.ThreadState.X30, Is.EqualTo(_unicornEmu.X[30]));
  263. Assert.That(_thread.ThreadState.X31, Is.EqualTo(_unicornEmu.SP));
  264. if (fpTolerances == FpTolerances.None)
  265. {
  266. Assert.That(_thread.ThreadState.V0, Is.EqualTo(_unicornEmu.Q[0]));
  267. }
  268. else
  269. {
  270. ManageFpTolerances(fpTolerances);
  271. }
  272. Assert.That(_thread.ThreadState.V1, Is.EqualTo(_unicornEmu.Q[1]));
  273. Assert.That(_thread.ThreadState.V2, Is.EqualTo(_unicornEmu.Q[2]));
  274. Assert.That(_thread.ThreadState.V3, Is.EqualTo(_unicornEmu.Q[3]));
  275. Assert.That(_thread.ThreadState.V4, Is.EqualTo(_unicornEmu.Q[4]));
  276. Assert.That(_thread.ThreadState.V5, Is.EqualTo(_unicornEmu.Q[5]));
  277. Assert.That(_thread.ThreadState.V6, Is.EqualTo(_unicornEmu.Q[6]));
  278. Assert.That(_thread.ThreadState.V7, Is.EqualTo(_unicornEmu.Q[7]));
  279. Assert.That(_thread.ThreadState.V8, Is.EqualTo(_unicornEmu.Q[8]));
  280. Assert.That(_thread.ThreadState.V9, Is.EqualTo(_unicornEmu.Q[9]));
  281. Assert.That(_thread.ThreadState.V10, Is.EqualTo(_unicornEmu.Q[10]));
  282. Assert.That(_thread.ThreadState.V11, Is.EqualTo(_unicornEmu.Q[11]));
  283. Assert.That(_thread.ThreadState.V12, Is.EqualTo(_unicornEmu.Q[12]));
  284. Assert.That(_thread.ThreadState.V13, Is.EqualTo(_unicornEmu.Q[13]));
  285. Assert.That(_thread.ThreadState.V14, Is.EqualTo(_unicornEmu.Q[14]));
  286. Assert.That(_thread.ThreadState.V15, Is.EqualTo(_unicornEmu.Q[15]));
  287. Assert.That(_thread.ThreadState.V16, Is.EqualTo(_unicornEmu.Q[16]));
  288. Assert.That(_thread.ThreadState.V17, Is.EqualTo(_unicornEmu.Q[17]));
  289. Assert.That(_thread.ThreadState.V18, Is.EqualTo(_unicornEmu.Q[18]));
  290. Assert.That(_thread.ThreadState.V19, Is.EqualTo(_unicornEmu.Q[19]));
  291. Assert.That(_thread.ThreadState.V20, Is.EqualTo(_unicornEmu.Q[20]));
  292. Assert.That(_thread.ThreadState.V21, Is.EqualTo(_unicornEmu.Q[21]));
  293. Assert.That(_thread.ThreadState.V22, Is.EqualTo(_unicornEmu.Q[22]));
  294. Assert.That(_thread.ThreadState.V23, Is.EqualTo(_unicornEmu.Q[23]));
  295. Assert.That(_thread.ThreadState.V24, Is.EqualTo(_unicornEmu.Q[24]));
  296. Assert.That(_thread.ThreadState.V25, Is.EqualTo(_unicornEmu.Q[25]));
  297. Assert.That(_thread.ThreadState.V26, Is.EqualTo(_unicornEmu.Q[26]));
  298. Assert.That(_thread.ThreadState.V27, Is.EqualTo(_unicornEmu.Q[27]));
  299. Assert.That(_thread.ThreadState.V28, Is.EqualTo(_unicornEmu.Q[28]));
  300. Assert.That(_thread.ThreadState.V29, Is.EqualTo(_unicornEmu.Q[29]));
  301. Assert.That(_thread.ThreadState.V30, Is.EqualTo(_unicornEmu.Q[30]));
  302. Assert.That(_thread.ThreadState.V31, Is.EqualTo(_unicornEmu.Q[31]));
  303. Assert.That(_thread.ThreadState.Fpcr, Is.EqualTo(_unicornEmu.Fpcr));
  304. Assert.That(_thread.ThreadState.Fpsr & (int)fpsrMask, Is.EqualTo(_unicornEmu.Fpsr & (int)fpsrMask));
  305. Assert.That(_thread.ThreadState.Overflow, Is.EqualTo(_unicornEmu.OverflowFlag));
  306. Assert.That(_thread.ThreadState.Carry, Is.EqualTo(_unicornEmu.CarryFlag));
  307. Assert.That(_thread.ThreadState.Zero, Is.EqualTo(_unicornEmu.ZeroFlag));
  308. Assert.That(_thread.ThreadState.Negative, Is.EqualTo(_unicornEmu.NegativeFlag));
  309. }
  310. private void ManageFpSkips(FpSkips fpSkips)
  311. {
  312. if (fpSkips.HasFlag(FpSkips.IfNaNS))
  313. {
  314. if (float.IsNaN(VectorExtractSingle(_unicornEmu.Q[0], (byte)0)))
  315. {
  316. Assert.Ignore("NaN test.");
  317. }
  318. }
  319. else if (fpSkips.HasFlag(FpSkips.IfNaND))
  320. {
  321. if (double.IsNaN(VectorExtractDouble(_unicornEmu.Q[0], (byte)0)))
  322. {
  323. Assert.Ignore("NaN test.");
  324. }
  325. }
  326. if (fpSkips.HasFlag(FpSkips.IfUnderflow))
  327. {
  328. if ((_unicornEmu.Fpsr & (int)Fpsr.Ufc) != 0)
  329. {
  330. Assert.Ignore("Underflow test.");
  331. }
  332. }
  333. if (fpSkips.HasFlag(FpSkips.IfOverflow))
  334. {
  335. if ((_unicornEmu.Fpsr & (int)Fpsr.Ofc) != 0)
  336. {
  337. Assert.Ignore("Overflow test.");
  338. }
  339. }
  340. }
  341. private void ManageFpTolerances(FpTolerances fpTolerances)
  342. {
  343. if (!Is.EqualTo(_unicornEmu.Q[0]).ApplyTo(_thread.ThreadState.V0).IsSuccess)
  344. {
  345. if (fpTolerances == FpTolerances.UpToOneUlpsS)
  346. {
  347. if (IsNormalOrSubnormalS(VectorExtractSingle(_unicornEmu.Q[0], (byte)0)) &&
  348. IsNormalOrSubnormalS(VectorExtractSingle(_thread.ThreadState.V0, (byte)0)))
  349. {
  350. Assert.That (VectorExtractSingle(_thread.ThreadState.V0, (byte)0),
  351. Is.EqualTo(VectorExtractSingle(_unicornEmu.Q[0], (byte)0)).Within(1).Ulps);
  352. Assert.That (VectorExtractSingle(_thread.ThreadState.V0, (byte)1),
  353. Is.EqualTo(VectorExtractSingle(_unicornEmu.Q[0], (byte)1)).Within(1).Ulps);
  354. Assert.That (VectorExtractSingle(_thread.ThreadState.V0, (byte)2),
  355. Is.EqualTo(VectorExtractSingle(_unicornEmu.Q[0], (byte)2)).Within(1).Ulps);
  356. Assert.That (VectorExtractSingle(_thread.ThreadState.V0, (byte)3),
  357. Is.EqualTo(VectorExtractSingle(_unicornEmu.Q[0], (byte)3)).Within(1).Ulps);
  358. Console.WriteLine(fpTolerances);
  359. }
  360. else
  361. {
  362. Assert.That(_thread.ThreadState.V0, Is.EqualTo(_unicornEmu.Q[0]));
  363. }
  364. }
  365. if (fpTolerances == FpTolerances.UpToOneUlpsD)
  366. {
  367. if (IsNormalOrSubnormalD(VectorExtractDouble(_unicornEmu.Q[0], (byte)0)) &&
  368. IsNormalOrSubnormalD(VectorExtractDouble(_thread.ThreadState.V0, (byte)0)))
  369. {
  370. Assert.That (VectorExtractDouble(_thread.ThreadState.V0, (byte)0),
  371. Is.EqualTo(VectorExtractDouble(_unicornEmu.Q[0], (byte)0)).Within(1).Ulps);
  372. Assert.That (VectorExtractDouble(_thread.ThreadState.V0, (byte)1),
  373. Is.EqualTo(VectorExtractDouble(_unicornEmu.Q[0], (byte)1)).Within(1).Ulps);
  374. Console.WriteLine(fpTolerances);
  375. }
  376. else
  377. {
  378. Assert.That(_thread.ThreadState.V0, Is.EqualTo(_unicornEmu.Q[0]));
  379. }
  380. }
  381. }
  382. bool IsNormalOrSubnormalS(float f) => float.IsNormal(f) || float.IsSubnormal(f);
  383. bool IsNormalOrSubnormalD(double d) => double.IsNormal(d) || double.IsSubnormal(d);
  384. }
  385. protected static Vector128<float> MakeVectorE0(double e0)
  386. {
  387. if (!Sse2.IsSupported)
  388. {
  389. throw new PlatformNotSupportedException();
  390. }
  391. return Sse.StaticCast<long, float>(Sse2.SetVector128(0, BitConverter.DoubleToInt64Bits(e0)));
  392. }
  393. protected static Vector128<float> MakeVectorE0E1(double e0, double e1)
  394. {
  395. if (!Sse2.IsSupported)
  396. {
  397. throw new PlatformNotSupportedException();
  398. }
  399. return Sse.StaticCast<long, float>(
  400. Sse2.SetVector128(BitConverter.DoubleToInt64Bits(e1), BitConverter.DoubleToInt64Bits(e0)));
  401. }
  402. protected static Vector128<float> MakeVectorE1(double e1)
  403. {
  404. if (!Sse2.IsSupported)
  405. {
  406. throw new PlatformNotSupportedException();
  407. }
  408. return Sse.StaticCast<long, float>(Sse2.SetVector128(BitConverter.DoubleToInt64Bits(e1), 0));
  409. }
  410. protected static float VectorExtractSingle(Vector128<float> vector, byte index)
  411. {
  412. if (!Sse41.IsSupported)
  413. {
  414. throw new PlatformNotSupportedException();
  415. }
  416. int value = Sse41.Extract(Sse.StaticCast<float, int>(vector), index);
  417. return BitConverter.Int32BitsToSingle(value);
  418. }
  419. protected static double VectorExtractDouble(Vector128<float> vector, byte index)
  420. {
  421. if (!Sse41.IsSupported)
  422. {
  423. throw new PlatformNotSupportedException();
  424. }
  425. long value = Sse41.Extract(Sse.StaticCast<float, long>(vector), index);
  426. return BitConverter.Int64BitsToDouble(value);
  427. }
  428. protected static Vector128<float> MakeVectorE0(ulong e0)
  429. {
  430. if (!Sse2.IsSupported)
  431. {
  432. throw new PlatformNotSupportedException();
  433. }
  434. return Sse.StaticCast<ulong, float>(Sse2.SetVector128(0, e0));
  435. }
  436. protected static Vector128<float> MakeVectorE0E1(ulong e0, ulong e1)
  437. {
  438. if (!Sse2.IsSupported)
  439. {
  440. throw new PlatformNotSupportedException();
  441. }
  442. return Sse.StaticCast<ulong, float>(Sse2.SetVector128(e1, e0));
  443. }
  444. protected static Vector128<float> MakeVectorE1(ulong e1)
  445. {
  446. if (!Sse2.IsSupported)
  447. {
  448. throw new PlatformNotSupportedException();
  449. }
  450. return Sse.StaticCast<ulong, float>(Sse2.SetVector128(e1, 0));
  451. }
  452. protected static ulong GetVectorE0(Vector128<float> vector)
  453. {
  454. if (!Sse41.IsSupported)
  455. {
  456. throw new PlatformNotSupportedException();
  457. }
  458. return Sse41.Extract(Sse.StaticCast<float, ulong>(vector), (byte)0);
  459. }
  460. protected static ulong GetVectorE1(Vector128<float> vector)
  461. {
  462. if (!Sse41.IsSupported)
  463. {
  464. throw new PlatformNotSupportedException();
  465. }
  466. return Sse41.Extract(Sse.StaticCast<float, ulong>(vector), (byte)1);
  467. }
  468. protected static ushort GenNormalH()
  469. {
  470. uint rnd;
  471. do rnd = TestContext.CurrentContext.Random.NextUShort();
  472. while (( rnd & 0x7C00u) == 0u ||
  473. (~rnd & 0x7C00u) == 0u);
  474. return (ushort)rnd;
  475. }
  476. protected static ushort GenSubnormalH()
  477. {
  478. uint rnd;
  479. do rnd = TestContext.CurrentContext.Random.NextUShort();
  480. while ((rnd & 0x03FFu) == 0u);
  481. return (ushort)(rnd & 0x83FFu);
  482. }
  483. protected static uint GenNormalS()
  484. {
  485. uint rnd;
  486. do rnd = TestContext.CurrentContext.Random.NextUInt();
  487. while (( rnd & 0x7F800000u) == 0u ||
  488. (~rnd & 0x7F800000u) == 0u);
  489. return rnd;
  490. }
  491. protected static uint GenSubnormalS()
  492. {
  493. uint rnd;
  494. do rnd = TestContext.CurrentContext.Random.NextUInt();
  495. while ((rnd & 0x007FFFFFu) == 0u);
  496. return rnd & 0x807FFFFFu;
  497. }
  498. protected static ulong GenNormalD()
  499. {
  500. ulong rnd;
  501. do rnd = TestContext.CurrentContext.Random.NextULong();
  502. while (( rnd & 0x7FF0000000000000ul) == 0ul ||
  503. (~rnd & 0x7FF0000000000000ul) == 0ul);
  504. return rnd;
  505. }
  506. protected static ulong GenSubnormalD()
  507. {
  508. ulong rnd;
  509. do rnd = TestContext.CurrentContext.Random.NextULong();
  510. while ((rnd & 0x000FFFFFFFFFFFFFul) == 0ul);
  511. return rnd & 0x800FFFFFFFFFFFFFul;
  512. }
  513. }
  514. }