OpCodeImage.cs 1.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748
  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeImage : OpCode
  5. {
  6. public Register Ra { get; }
  7. public Register Rb { get; }
  8. public Register Rc { get; }
  9. public ImageComponents Components { get; }
  10. public IntegerSize Size { get; }
  11. public bool ByteAddress { get; }
  12. public ImageDimensions Dimensions { get; }
  13. public int Immediate { get; }
  14. public bool UseComponents { get; }
  15. public bool IsBindless { get; }
  16. public OpCodeImage(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  17. {
  18. Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
  19. Rb = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
  20. Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
  21. UseComponents = !opCode.Extract(52);
  22. if (UseComponents)
  23. {
  24. Components = (ImageComponents)opCode.Extract(20, 4);
  25. }
  26. else
  27. {
  28. Size = (IntegerSize)opCode.Extract(20, 4);
  29. }
  30. ByteAddress = !opCode.Extract(23);
  31. Dimensions = (ImageDimensions)opCode.Extract(33, 3);
  32. Immediate = opCode.Extract(36, 13);
  33. IsBindless = !opCode.Extract(51);
  34. }
  35. }
  36. }