gdkchan f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 anni fa
..
Queries 2232e4ae87 Vulkan backend (#2518) 3 anni fa
Shaders f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 anni fa
Auto.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
AutoFlushCounter.cs c3c41fa4bb Periodically Flush Commands for Vulkan (#3689) 3 anni fa
BackgroundResources.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
BitMap.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
BufferHolder.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 anni fa
BufferManager.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 anni fa
BufferState.cs 4c0eb91d7e Convert Quads to Triangles in Vulkan (#3715) 3 anni fa
BufferUsageBitmap.cs a4fc9f8050 Support use of buffer ranges with size 0 (#3736) 3 anni fa
CacheByRange.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 anni fa
CommandBufferPool.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
CommandBufferScoped.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
Constants.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DescriptorSetCollection.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DescriptorSetManager.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DescriptorSetUpdater.cs a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) 3 anni fa
DisposableBuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DisposableBufferView.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DisposableFramebuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DisposableImage.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DisposableImageView.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DisposableMemory.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DisposablePipeline.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DisposableRenderPass.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DisposableSampler.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
EnumConversion.cs 4c0eb91d7e Convert Quads to Triangles in Vulkan (#3715) 3 anni fa
FenceHelper.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
FenceHolder.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
FormatCapabilities.cs 2492e7e808 Fix R4G4B4A4 format on Vulkan (#3696) 3 anni fa
FormatConverter.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
FormatTable.cs 2492e7e808 Fix R4G4B4A4 format on Vulkan (#3696) 3 anni fa
FramebufferParams.cs 1080f64df9 Implement HLE macros for render target clears (#3528) 3 anni fa
HardwareCapabilities.cs c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 3 anni fa
HashTableSlim.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
HelperShader.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 anni fa
IdList.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
IndexBufferPattern.cs 2b50e52e48 Fix primitive count calculation for topology conversion (#3763) 3 anni fa
IndexBufferState.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 anni fa
MemoryAllocation.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
MemoryAllocator.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
MemoryAllocatorBlockList.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
MultiFenceHolder.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
NativeArray.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 anni fa
PersistentFlushBuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
PipelineBase.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 anni fa
PipelineConverter.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 anni fa
PipelineDynamicState.cs 9719b6a112 Vulkan: Use dynamic state for blend constants (#3793) 3 anni fa
PipelineFull.cs 1ca0517c99 Vulkan: Fix some issues with CacheByRange (#3743) 3 anni fa
PipelineHelperShader.cs c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 3 anni fa
PipelineLayoutCache.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
PipelineLayoutCacheEntry.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
PipelineLayoutFactory.cs c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 3 anni fa
PipelineState.cs a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) 3 anni fa
PipelineUid.cs a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) 3 anni fa
Ryujinx.Graphics.Vulkan.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) 3 anni fa
SamplerHolder.cs 5af1327068 Vulkan: Fix sampler custom border color (#3751) 3 anni fa
SemaphoreHolder.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
Shader.cs 96bf7f8522 Avoid allocating unmanaged string per shader (#3730) 3 anni fa
ShaderCollection.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 anni fa
SpecInfo.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 anni fa
StagingBuffer.cs 1ca0517c99 Vulkan: Fix some issues with CacheByRange (#3743) 3 anni fa
SyncManager.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
TextureBuffer.cs bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 anni fa
TextureCopy.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 anni fa
TextureStorage.cs 6e92b7a378 Dispose Vulkan TextureStorage when views hit 0 instead of immediately (#3738) 3 anni fa
TextureView.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 anni fa
Vendor.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
VertexBufferState.cs 0dbe45ae37 Fix various issues caused by Vertex/Index buffer conversions (#3762) 3 anni fa
VulkanConfiguration.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 3 anni fa
VulkanException.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
VulkanInitialization.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 anni fa
VulkanRenderer.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 anni fa
Window.cs 6f0395538b Avalonia - Use embedded window for avalonia (#3674) 3 anni fa
WindowBase.cs 6f0395538b Avalonia - Use embedded window for avalonia (#3674) 3 anni fa