Berkan Diler b96794e72b Use new LINQ Order() methods (#3851) 3 éve
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CodeGen b96794e72b Use new LINQ Order() methods (#3851) 3 éve
Decoders 2df16ded9b Improve shader BRX instruction code generation (#3759) 3 éve
Instructions 51a27032f0 Fix VertexId and InstanceId on Vulkan (#3833) 3 éve
IntermediateRepresentation 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) 3 éve
StructuredIr 9daf029f35 Use vector transform feedback outputs if possible (#3832) 3 éve
Translation b96794e72b Use new LINQ Order() methods (#3851) 3 éve
AlphaTestOp.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
AttributeType.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 3 éve
BufferDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) 4 éve
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 éve
Constants.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 éve
IGpuAccessor.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 éve
InputTopology.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 4 éve
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 éve
Ryujinx.Graphics.Shader.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) 3 éve
SamplerType.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
ShaderProgram.cs 43ebd7a9bb New shader cache implementation (#3194) 4 éve
ShaderProgramInfo.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 éve
ShaderStage.cs 79adba4402 Add support for render scale to vertex stage. (#2763) 4 éve
SupportBuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) 4 éve
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) 4 éve
TextureDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) 4 éve
TextureFormat.cs 2197f41506 Removed extra semicolons. (#3594) 3 éve
TextureHandle.cs 0cb1e926b5 Allow bindless textures with handles from unbound constant buffer (#3706) 3 éve
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 éve