NpadManager.cs 11 KB

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  1. using Ryujinx.Common.Configuration.Hid;
  2. using Ryujinx.Common.Configuration.Hid.Controller;
  3. using Ryujinx.Common.Configuration.Hid.Keyboard;
  4. using Ryujinx.HLE.HOS.Services.Hid;
  5. using System;
  6. using System.Collections.Generic;
  7. using System.Diagnostics;
  8. using System.Runtime.CompilerServices;
  9. using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
  10. using ControllerType = Ryujinx.Common.Configuration.Hid.ControllerType;
  11. using PlayerIndex = Ryujinx.HLE.HOS.Services.Hid.PlayerIndex;
  12. using Switch = Ryujinx.HLE.Switch;
  13. namespace Ryujinx.Input.HLE
  14. {
  15. public class NpadManager : IDisposable
  16. {
  17. private readonly CemuHookClient _cemuHookClient;
  18. private readonly object _lock = new();
  19. private bool _blockInputUpdates;
  20. private const int MaxControllers = 9;
  21. private readonly NpadController[] _controllers;
  22. private readonly IGamepadDriver _keyboardDriver;
  23. private readonly IGamepadDriver _gamepadDriver;
  24. private readonly IGamepadDriver _mouseDriver;
  25. private bool _isDisposed;
  26. private List<InputConfig> _inputConfig;
  27. private bool _enableKeyboard;
  28. private bool _enableMouse;
  29. private Switch _device;
  30. public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
  31. {
  32. _controllers = new NpadController[MaxControllers];
  33. _cemuHookClient = new CemuHookClient(this);
  34. _keyboardDriver = keyboardDriver;
  35. _gamepadDriver = gamepadDriver;
  36. _mouseDriver = mouseDriver;
  37. _inputConfig = new List<InputConfig>();
  38. _gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
  39. _gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
  40. }
  41. private void RefreshInputConfigForHLE()
  42. {
  43. lock (_lock)
  44. {
  45. List<InputConfig> validInputs = new();
  46. foreach (var inputConfigEntry in _inputConfig)
  47. {
  48. if (_controllers[(int)inputConfigEntry.PlayerIndex] != null)
  49. {
  50. validInputs.Add(inputConfigEntry);
  51. }
  52. }
  53. _device.Hid.RefreshInputConfig(validInputs);
  54. }
  55. }
  56. private void HandleOnGamepadDisconnected(string obj)
  57. {
  58. // Force input reload
  59. ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
  60. }
  61. private void HandleOnGamepadConnected(string id)
  62. {
  63. // Force input reload
  64. ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
  65. }
  66. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  67. private bool DriverConfigurationUpdate(ref NpadController controller, InputConfig config)
  68. {
  69. IGamepadDriver targetDriver = _gamepadDriver;
  70. if (config is StandardControllerInputConfig)
  71. {
  72. targetDriver = _gamepadDriver;
  73. }
  74. else if (config is StandardKeyboardInputConfig)
  75. {
  76. targetDriver = _keyboardDriver;
  77. }
  78. Debug.Assert(targetDriver != null, "Unknown input configuration!");
  79. if (controller.GamepadDriver != targetDriver || controller.Id != config.Id)
  80. {
  81. return controller.UpdateDriverConfiguration(targetDriver, config);
  82. }
  83. return controller.GamepadDriver != null;
  84. }
  85. public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
  86. {
  87. lock (_lock)
  88. {
  89. for (int i = 0; i < _controllers.Length; i++)
  90. {
  91. _controllers[i]?.Dispose();
  92. _controllers[i] = null;
  93. }
  94. List<InputConfig> validInputs = new();
  95. foreach (InputConfig inputConfigEntry in inputConfig)
  96. {
  97. NpadController controller = new(_cemuHookClient);
  98. bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
  99. if (!isValid)
  100. {
  101. controller.Dispose();
  102. }
  103. else
  104. {
  105. _controllers[(int)inputConfigEntry.PlayerIndex] = controller;
  106. validInputs.Add(inputConfigEntry);
  107. }
  108. }
  109. _inputConfig = inputConfig;
  110. _enableKeyboard = enableKeyboard;
  111. _enableMouse = enableMouse;
  112. _device.Hid.RefreshInputConfig(validInputs);
  113. }
  114. }
  115. public void UnblockInputUpdates()
  116. {
  117. lock (_lock)
  118. {
  119. _blockInputUpdates = false;
  120. }
  121. }
  122. public void BlockInputUpdates()
  123. {
  124. lock (_lock)
  125. {
  126. _blockInputUpdates = true;
  127. }
  128. }
  129. public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
  130. {
  131. _device = device;
  132. _device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE;
  133. ReloadConfiguration(inputConfig, enableKeyboard, enableMouse);
  134. }
  135. public void Update(float aspectRatio = 1)
  136. {
  137. lock (_lock)
  138. {
  139. List<GamepadInput> hleInputStates = new();
  140. List<SixAxisInput> hleMotionStates = new(NpadDevices.MaxControllers);
  141. KeyboardInput? hleKeyboardInput = null;
  142. foreach (InputConfig inputConfig in _inputConfig)
  143. {
  144. GamepadInput inputState = default;
  145. (SixAxisInput, SixAxisInput) motionState = default;
  146. NpadController controller = _controllers[(int)inputConfig.PlayerIndex];
  147. PlayerIndex playerIndex = (PlayerIndex)inputConfig.PlayerIndex;
  148. bool isJoyconPair = false;
  149. // Do we allow input updates and is a controller connected?
  150. if (!_blockInputUpdates && controller != null)
  151. {
  152. DriverConfigurationUpdate(ref controller, inputConfig);
  153. controller.UpdateUserConfiguration(inputConfig);
  154. controller.Update();
  155. controller.UpdateRumble(_device.Hid.Npads.GetRumbleQueue(playerIndex));
  156. inputState = controller.GetHLEInputState();
  157. inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);
  158. isJoyconPair = inputConfig.ControllerType == ControllerType.JoyconPair;
  159. var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;
  160. motionState = (controller.GetHLEMotionState(), altMotionState);
  161. if (_enableKeyboard)
  162. {
  163. hleKeyboardInput = controller.GetHLEKeyboardInput();
  164. }
  165. }
  166. else
  167. {
  168. // Ensure that orientation isn't null
  169. motionState.Item1.Orientation = new float[9];
  170. }
  171. inputState.PlayerId = playerIndex;
  172. motionState.Item1.PlayerId = playerIndex;
  173. hleInputStates.Add(inputState);
  174. hleMotionStates.Add(motionState.Item1);
  175. if (isJoyconPair && !motionState.Item2.Equals(default))
  176. {
  177. motionState.Item2.PlayerId = playerIndex;
  178. hleMotionStates.Add(motionState.Item2);
  179. }
  180. }
  181. _device.Hid.Npads.Update(hleInputStates);
  182. _device.Hid.Npads.UpdateSixAxis(hleMotionStates);
  183. if (hleKeyboardInput.HasValue)
  184. {
  185. _device.Hid.Keyboard.Update(hleKeyboardInput.Value);
  186. }
  187. if (_enableMouse)
  188. {
  189. var mouse = _mouseDriver.GetGamepad("0") as IMouse;
  190. var mouseInput = IMouse.GetMouseStateSnapshot(mouse);
  191. uint buttons = 0;
  192. if (mouseInput.IsPressed(MouseButton.Button1))
  193. {
  194. buttons |= 1 << 0;
  195. }
  196. if (mouseInput.IsPressed(MouseButton.Button2))
  197. {
  198. buttons |= 1 << 1;
  199. }
  200. if (mouseInput.IsPressed(MouseButton.Button3))
  201. {
  202. buttons |= 1 << 2;
  203. }
  204. if (mouseInput.IsPressed(MouseButton.Button4))
  205. {
  206. buttons |= 1 << 3;
  207. }
  208. if (mouseInput.IsPressed(MouseButton.Button5))
  209. {
  210. buttons |= 1 << 4;
  211. }
  212. var position = IMouse.GetScreenPosition(mouseInput.Position, mouse.ClientSize, aspectRatio);
  213. _device.Hid.Mouse.Update((int)position.X, (int)position.Y, buttons, (int)mouseInput.Scroll.X, (int)mouseInput.Scroll.Y, true);
  214. }
  215. else
  216. {
  217. _device.Hid.Mouse.Update(0, 0);
  218. }
  219. _device.TamperMachine.UpdateInput(hleInputStates);
  220. }
  221. }
  222. internal InputConfig GetPlayerInputConfigByIndex(int index)
  223. {
  224. lock (_lock)
  225. {
  226. return _inputConfig.Find(x => x.PlayerIndex == (Common.Configuration.Hid.PlayerIndex)index);
  227. }
  228. }
  229. protected virtual void Dispose(bool disposing)
  230. {
  231. if (disposing)
  232. {
  233. lock (_lock)
  234. {
  235. if (!_isDisposed)
  236. {
  237. _cemuHookClient.Dispose();
  238. _gamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
  239. _gamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
  240. for (int i = 0; i < _controllers.Length; i++)
  241. {
  242. _controllers[i]?.Dispose();
  243. }
  244. _isDisposed = true;
  245. }
  246. }
  247. }
  248. }
  249. public void Dispose()
  250. {
  251. GC.SuppressFinalize(this);
  252. Dispose(true);
  253. }
  254. }
  255. }