Isaac Marovitz d6d3cdd573 Ava UI: Refactor `async` usage (#5516) %!s(int64=2) %!d(string=hai) anos
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ARMeilleure 8edfb2bc7b "static readonly" constants should be "const" instead (#5560) %!s(int64=2) %!d(string=hai) anos
Ryujinx 53bd4c9f60 Add ldn:u implementation, INetworkClient interface and DisabledLdnClient (#5652) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Audio 7f96dbc024 Fix invalid audio renderer buffer size when end offset < start offset (#5588) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Audio.Backends.OpenAL eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Audio.Backends.SDL2 eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Audio.Backends.SoundIo eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Ava d6d3cdd573 Ava UI: Refactor `async` usage (#5516) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Common 53bd4c9f60 Add ldn:u implementation, INetworkClient interface and DisabledLdnClient (#5652) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Cpu eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Graphics.Device eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Graphics.GAL f6c3f1cdfd GPU: Discard data when getting texture before full clear (#5719) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Graphics.Gpu f6c3f1cdfd GPU: Discard data when getting texture before full clear (#5719) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Graphics.Host1x eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Graphics.Nvdec eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Graphics.Nvdec.FFmpeg eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Graphics.Nvdec.Vp9 6aa8d71588 [Ryujinx.Graphics.Nvdec.Vp9] Address dotnet-format issues (#5371) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Graphics.OpenGL f09bba82b9 Geometry shader emulation for macOS (#5551) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Graphics.Shader 88df636c87 Replace ShaderOutputLayer with equivalent ShaderViewportIndexLayerEXT capability (#5683) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Graphics.Texture c2d9c6955d Fix layer size for 3D textures with NPOT depth (#5640) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Graphics.Vic eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Graphics.Video eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Graphics.Vulkan d9f9bbfaa6 Vulkan: Fix barriers on macOS (#5700) %!s(int64=2) %!d(string=hai) anos
Ryujinx.HLE 53bd4c9f60 Add ldn:u implementation, INetworkClient interface and DisabledLdnClient (#5652) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Headless.SDL2 53bd4c9f60 Add ldn:u implementation, INetworkClient interface and DisabledLdnClient (#5652) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Horizon fb55f57da7 Horizon: Migrate wlan and stubs latest services (#5708) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Horizon.Common eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Horizon.Generators eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Horizon.Kernel.Generators eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Input 46b7c905f5 [Ryujinx.Input] Address dotnet-format issues (#5384) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Input.SDL2 2de78a2d55 [Ryujinx.Input.SDL2] Address dotnet-format issues (#5385) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Memory 0a75b73fa4 [Ryujinx.Memory] Address dotnet-format issues (#5386) %!s(int64=2) %!d(string=hai) anos
Ryujinx.SDL2.Common 8a363b5df2 Revert "sdl: set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 (#5433)" (#5439) %!s(int64=2) %!d(string=hai) anos
Ryujinx.ShaderTools f09bba82b9 Geometry shader emulation for macOS (#5551) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Tests fe15c77d30 [Hotfix] hid: Prevent out of bounds array access (#5547) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Tests.Memory eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Tests.Unicorn eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Ui.Common 53bd4c9f60 Add ldn:u implementation, INetworkClient interface and DisabledLdnClient (#5652) %!s(int64=2) %!d(string=hai) anos
Ryujinx.Ui.LocaleGenerator 12c5f6ee89 Indexing at 0 should be used instead of the "Enumerable" extension method "First" (#5354) %!s(int64=2) %!d(string=hai) anos
Spv.Generator 17354d59d1 Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576) %!s(int64=2) %!d(string=hai) anos