gdkchan 5fdc46ac7f Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781) il y a 3 ans
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Engine bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) il y a 3 ans
Image 88a8d1e567 Fix disposed textures being updated on TextureBindingsManager (#3750) il y a 3 ans
Memory 951700fdd8 Removed unused usings. (#3593) il y a 3 ans
Shader 5fdc46ac7f Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781) il y a 3 ans
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) il y a 4 ans
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
Constants.cs 2232e4ae87 Vulkan backend (#2518) il y a 3 ans
GpuChannel.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) il y a 3 ans
GpuContext.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) il y a 3 ans
GraphicsConfig.cs 2232e4ae87 Vulkan backend (#2518) il y a 3 ans
Ryujinx.Graphics.Gpu.csproj 2232e4ae87 Vulkan backend (#2518) il y a 3 ans
Window.cs 81f848e54f Allow Surface Flinger frame enqueue after process has exited (#3733) il y a 3 ans