riperiperi bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) %!s(int64=3) %!d(string=hai) anos
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Commands 6f0395538b Avalonia - Use embedded window for avalonia (#3674) %!s(int64=3) %!d(string=hai) anos
Model ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
Resources bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) %!s(int64=3) %!d(string=hai) anos
BufferMap.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
CommandHelper.cs 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) %!s(int64=3) %!d(string=hai) anos
CommandType.cs 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) %!s(int64=3) %!d(string=hai) anos
SyncMap.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
ThreadedHelpers.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
ThreadedPipeline.cs 1080f64df9 Implement HLE macros for render target clears (#3528) %!s(int64=3) %!d(string=hai) anos
ThreadedRenderer.cs 1080f64df9 Implement HLE macros for render target clears (#3528) %!s(int64=3) %!d(string=hai) anos
ThreadedWindow.cs 6f0395538b Avalonia - Use embedded window for avalonia (#3674) %!s(int64=3) %!d(string=hai) anos