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- using Ryujinx.Cpu.Tracking;
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Memory.Range;
- using System;
- namespace Ryujinx.Graphics.Gpu.Memory
- {
- /// <summary>
- /// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
- /// </summary>
- class Buffer : IRange, IDisposable
- {
- private static ulong GranularBufferThreshold = 4096;
- private readonly GpuContext _context;
- /// <summary>
- /// Host buffer handle.
- /// </summary>
- public BufferHandle Handle { get; }
- /// <summary>
- /// Start address of the buffer in guest memory.
- /// </summary>
- public ulong Address { get; }
- /// <summary>
- /// Size of the buffer in bytes.
- /// </summary>
- public ulong Size { get; }
- /// <summary>
- /// End address of the buffer in guest memory.
- /// </summary>
- public ulong EndAddress => Address + Size;
- private CpuMultiRegionHandle _memoryTrackingGranular;
- private CpuRegionHandle _memoryTracking;
- private readonly Action<ulong, ulong> _modifiedDelegate;
- private int _sequenceNumber;
- private bool _useGranular;
- /// <summary>
- /// Creates a new instance of the buffer.
- /// </summary>
- /// <param name="context">GPU context that the buffer belongs to</param>
- /// <param name="address">Start address of the buffer</param>
- /// <param name="size">Size of the buffer in bytes</param>
- public Buffer(GpuContext context, ulong address, ulong size)
- {
- _context = context;
- Address = address;
- Size = size;
- Handle = context.Renderer.CreateBuffer((int)size);
- _useGranular = size > GranularBufferThreshold;
- if (_useGranular)
- {
- _memoryTrackingGranular = context.PhysicalMemory.BeginGranularTracking(address, size);
- }
- else
- {
- _memoryTracking = context.PhysicalMemory.BeginTracking(address, size);
- }
- _modifiedDelegate = new Action<ulong, ulong>(RegionModified);
- }
- /// <summary>
- /// Gets a sub-range from the buffer.
- /// </summary>
- /// <remarks>
- /// This can be used to bind and use sub-ranges of the buffer on the host API.
- /// </remarks>
- /// <param name="address">Start address of the sub-range, must be greater than or equal to the buffer address</param>
- /// <param name="size">Size in bytes of the sub-range, must be less than or equal to the buffer size</param>
- /// <returns>The buffer sub-range</returns>
- public BufferRange GetRange(ulong address, ulong size)
- {
- int offset = (int)(address - Address);
- return new BufferRange(Handle, offset, (int)size);
- }
- /// <summary>
- /// Checks if a given range overlaps with the buffer.
- /// </summary>
- /// <param name="address">Start address of the range</param>
- /// <param name="size">Size in bytes of the range</param>
- /// <returns>True if the range overlaps, false otherwise</returns>
- public bool OverlapsWith(ulong address, ulong size)
- {
- return Address < address + size && address < EndAddress;
- }
- /// <summary>
- /// Performs guest to host memory synchronization of the buffer data.
- /// </summary>
- /// <remarks>
- /// This causes the buffer data to be overwritten if a write was detected from the CPU,
- /// since the last call to this method.
- /// </remarks>
- /// <param name="address">Start address of the range to synchronize</param>
- /// <param name="size">Size in bytes of the range to synchronize</param>
- public void SynchronizeMemory(ulong address, ulong size)
- {
- if (_useGranular)
- {
- _memoryTrackingGranular.QueryModified(address, size, _modifiedDelegate, _context.SequenceNumber);
- }
- else
- {
- if (_memoryTracking.Dirty && _context.SequenceNumber != _sequenceNumber)
- {
- _memoryTracking.Reprotect();
- _context.Renderer.SetBufferData(Handle, 0, _context.PhysicalMemory.GetSpan(Address, (int)Size));
- _sequenceNumber = _context.SequenceNumber;
- }
- }
- }
- /// <summary>
- /// Indicate that a region of the buffer was modified, and must be loaded from memory.
- /// </summary>
- /// <param name="mAddress">Start address of the modified region</param>
- /// <param name="mSize">Size of the modified region</param>
- private void RegionModified(ulong mAddress, ulong mSize)
- {
- if (mAddress < Address)
- {
- mAddress = Address;
- }
- ulong maxSize = Address + Size - mAddress;
- if (mSize > maxSize)
- {
- mSize = maxSize;
- }
- int offset = (int)(mAddress - Address);
- _context.Renderer.SetBufferData(Handle, offset, _context.PhysicalMemory.GetSpan(mAddress, (int)mSize));
- }
- /// <summary>
- /// Performs copy of all the buffer data from one buffer to another.
- /// </summary>
- /// <param name="destination">The destination buffer to copy the data into</param>
- /// <param name="dstOffset">The offset of the destination buffer to copy into</param>
- public void CopyTo(Buffer destination, int dstOffset)
- {
- _context.Renderer.Pipeline.CopyBuffer(Handle, destination.Handle, 0, dstOffset, (int)Size);
- }
- /// <summary>
- /// Flushes a range of the buffer.
- /// This writes the range data back into guest memory.
- /// </summary>
- /// <param name="address">Start address of the range</param>
- /// <param name="size">Size in bytes of the range</param>
- public void Flush(ulong address, ulong size)
- {
- int offset = (int)(address - Address);
- byte[] data = _context.Renderer.GetBufferData(Handle, offset, (int)size);
- // TODO: When write tracking shaders, they will need to be aware of changes in overlapping buffers.
- _context.PhysicalMemory.WriteUntracked(address, data);
- }
- /// <summary>
- /// Disposes the host buffer.
- /// </summary>
- public void Dispose()
- {
- _context.Renderer.DeleteBuffer(Handle);
- _memoryTrackingGranular?.Dispose();
- _memoryTracking?.Dispose();
- }
- }
- }
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