gdkchan 0954e76a26 Improve BRX target detection heuristics (#1591) 5 years ago
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CodeGen 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) 5 years ago
Decoders 0954e76a26 Improve BRX target detection heuristics (#1591) 5 years ago
Instructions 1560f236da Convert 1D texture targets to 2D (#1584) 5 years ago
IntermediateRepresentation 5795bb1528 Support separate textures and samplers (#1216) 6 years ago
StructuredIr 5795bb1528 Support separate textures and samplers (#1216) 6 years ago
Translation 90ab28d1c6 Align register index between output targets on pixel shaders (#1559) 5 years ago
BufferDescriptor.cs 1876b346fe Initial work 6 years ago
IGpuAccessor.cs 0954e76a26 Improve BRX target detection heuristics (#1591) 5 years ago
InputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 years ago
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 years ago
Ryujinx.Graphics.Shader.csproj 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 years ago
SamplerType.cs 8eb773d81f Make the shader translator more error resilient (part 2) 6 years ago
ShaderProgram.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) 6 years ago
ShaderProgramInfo.cs 5b5239ab5b Remove output interpolation qualifier (#1070) 6 years ago
ShaderStage.cs 1876b346fe Initial work 6 years ago
TextureDescriptor.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 years ago
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) 6 years ago
TextureUsageFlags.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 years ago