| .. |
|
Compute
|
d512ce122c
Initial tessellation shader support (#2534)
|
4 år sedan |
|
Dma
|
cda659955c
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
|
4 år sedan |
|
GPFifo
|
cda659955c
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
|
4 år sedan |
|
InlineToMemory
|
451673ada5
Fix I2M texture copies when line length is not a multiple of 4 (#2938)
|
4 år sedan |
|
MME
|
82cefc8dd3
Handle indirect draw counts with non-zero draw starts properly (#2593)
|
4 år sedan |
|
Threed
|
cda659955c
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
|
4 år sedan |
|
Twod
|
0bce4a074a
Don't force scaling on 2D copy sources (#2701)
|
4 år sedan |
|
Types
|
40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
|
4 år sedan |
|
ConditionalRenderEnabled.cs
|
40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
|
4 år sedan |
|
DeviceStateWithShadow.cs
|
40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
|
4 år sedan |
|
MmeShadowScratch.cs
|
40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
|
4 år sedan |
|
SetMmeShadowRamControlMode.cs
|
40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
|
4 år sedan |
|
ShaderTexture.cs
|
2dcc6333f8
Fix image binding format (#1625)
|
5 år sedan |