| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199 |
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Memory.Tracking
- {
- /// <summary>
- /// A bitmap that can check or set large ranges of true/false values at once.
- /// </summary>
- readonly struct BitMap
- {
- public const int IntSize = 64;
- private const int IntShift = 6;
- private const int IntMask = IntSize - 1;
- /// <summary>
- /// Masks representing the bitmap. Least significant bit first, 64-bits per mask.
- /// </summary>
- public readonly long[] Masks;
- /// <summary>
- /// Create a new bitmap.
- /// </summary>
- /// <param name="count">The number of bits to reserve</param>
- public BitMap(int count)
- {
- Masks = new long[(count + IntMask) / IntSize];
- }
- /// <summary>
- /// Check if any bit in the bitmap is set.
- /// </summary>
- /// <returns>True if any bits are set, false otherwise</returns>
- public bool AnySet()
- {
- for (int i = 0; i < Masks.Length; i++)
- {
- if (Masks[i] != 0)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// Check if a bit in the bitmap is set.
- /// </summary>
- /// <param name="bit">The bit index to check</param>
- /// <returns>True if the bit is set, false otherwise</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public bool IsSet(int bit)
- {
- int wordIndex = bit >> IntShift;
- int wordBit = bit & IntMask;
- long wordMask = 1L << wordBit;
- return (Masks[wordIndex] & wordMask) != 0;
- }
- /// <summary>
- /// Check if any bit in a range of bits in the bitmap are set. (inclusive)
- /// </summary>
- /// <param name="start">The first bit index to check</param>
- /// <param name="end">The last bit index to check</param>
- /// <returns>True if a bit is set, false otherwise</returns>
- public bool IsSet(int start, int end)
- {
- if (start == end)
- {
- return IsSet(start);
- }
- int startIndex = start >> IntShift;
- int startBit = start & IntMask;
- long startMask = -1L << startBit;
- int endIndex = end >> IntShift;
- int endBit = end & IntMask;
- long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
- if (startIndex == endIndex)
- {
- return (Masks[startIndex] & startMask & endMask) != 0;
- }
- if ((Masks[startIndex] & startMask) != 0)
- {
- return true;
- }
- for (int i = startIndex + 1; i < endIndex; i++)
- {
- if (Masks[i] != 0)
- {
- return true;
- }
- }
- if ((Masks[endIndex] & endMask) != 0)
- {
- return true;
- }
- return false;
- }
- /// <summary>
- /// Set a bit at a specific index to 1.
- /// </summary>
- /// <param name="bit">The bit index to set</param>
- /// <returns>True if the bit is set, false if it was already set</returns>
- public bool Set(int bit)
- {
- int wordIndex = bit >> IntShift;
- int wordBit = bit & IntMask;
- long wordMask = 1L << wordBit;
- if ((Masks[wordIndex] & wordMask) != 0)
- {
- return false;
- }
- Masks[wordIndex] |= wordMask;
- return true;
- }
- /// <summary>
- /// Set a range of bits in the bitmap to 1.
- /// </summary>
- /// <param name="start">The first bit index to set</param>
- /// <param name="end">The last bit index to set</param>
- public void SetRange(int start, int end)
- {
- if (start == end)
- {
- Set(start);
- return;
- }
- int startIndex = start >> IntShift;
- int startBit = start & IntMask;
- long startMask = -1L << startBit;
- int endIndex = end >> IntShift;
- int endBit = end & IntMask;
- long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
- if (startIndex == endIndex)
- {
- Masks[startIndex] |= startMask & endMask;
- }
- else
- {
- Masks[startIndex] |= startMask;
- for (int i = startIndex + 1; i < endIndex; i++)
- {
- Masks[i] |= -1;
- }
- Masks[endIndex] |= endMask;
- }
- }
- /// <summary>
- /// Clear a bit at a specific index to 0.
- /// </summary>
- /// <param name="bit">The bit index to clear</param>
- /// <returns>True if the bit was set, false if it was not</returns>
- public bool Clear(int bit)
- {
- int wordIndex = bit >> IntShift;
- int wordBit = bit & IntMask;
- long wordMask = 1L << wordBit;
- bool wasSet = (Masks[wordIndex] & wordMask) != 0;
- Masks[wordIndex] &= ~wordMask;
- return wasSet;
- }
- /// <summary>
- /// Clear the bitmap entirely, setting all bits to 0.
- /// </summary>
- public void Clear()
- {
- for (int i = 0; i < Masks.Length; i++)
- {
- Masks[i] = 0;
- }
- }
- }
- }
|