CompressionAlgorithm.cs 402 B

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  1. namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
  2. {
  3. /// <summary>
  4. /// Algorithm used to compress the cache.
  5. /// </summary>
  6. enum CompressionAlgorithm : byte
  7. {
  8. /// <summary>
  9. /// No compression, the data is stored as-is.
  10. /// </summary>
  11. None,
  12. /// <summary>
  13. /// Deflate compression (RFC 1951).
  14. /// </summary>
  15. Deflate
  16. }
  17. }