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BackgroundDiskCacheWriter.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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il y a 3 ans |
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BinarySerializer.cs
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43ebd7a9bb
New shader cache implementation (#3194)
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il y a 4 ans |
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CompressionAlgorithm.cs
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43ebd7a9bb
New shader cache implementation (#3194)
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il y a 4 ans |
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DiskCacheCommon.cs
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43ebd7a9bb
New shader cache implementation (#3194)
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il y a 4 ans |
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DiskCacheGpuAccessor.cs
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33a4d7d1ba
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
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il y a 3 ans |
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DiskCacheGuestStorage.cs
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2232e4ae87
Vulkan backend (#2518)
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il y a 3 ans |
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DiskCacheHostStorage.cs
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8ac53c66b4
Remove Half Conversion (#4106)
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il y a 3 ans |
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DiskCacheLoadException.cs
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43ebd7a9bb
New shader cache implementation (#3194)
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il y a 4 ans |
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DiskCacheLoadResult.cs
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43ebd7a9bb
New shader cache implementation (#3194)
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il y a 4 ans |
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DiskCacheOutputStreams.cs
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43ebd7a9bb
New shader cache implementation (#3194)
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il y a 4 ans |
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GuestCodeAndCbData.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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il y a 3 ans |
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ParallelDiskCacheLoader.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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il y a 3 ans |
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ShaderBinarySerializer.cs
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f4d731ae20
Fix NRE when loading Vulkan shader cache with Vertex A shaders (#4124)
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il y a 3 ans |