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ConditionalRendering.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 anni fa |
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ConstantBufferUpdater.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 anni fa |
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DrawManager.cs
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788aec511f
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832)
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4 anni fa |
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DrawState.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 anni fa |
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IbStreamer.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 anni fa |
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SemaphoreUpdater.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 anni fa |
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StateUpdateTracker.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 anni fa |
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StateUpdater.cs
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30b7aaefca
Better depth range detection (#2754)
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4 anni fa |
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ThreedClass.cs
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e7c2dc8ec3
Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)
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4 anni fa |
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ThreedClassState.cs
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e7c2dc8ec3
Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)
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4 anni fa |