gdkchan e7c2dc8ec3 Fix for texture pool not being updated when it should + buffer texture related fixes (#2911) %!s(int64=4) %!d(string=hai) anos
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Engine e7c2dc8ec3 Fix for texture pool not being updated when it should + buffer texture related fixes (#2911) %!s(int64=4) %!d(string=hai) anos
Image e7c2dc8ec3 Fix for texture pool not being updated when it should + buffer texture related fixes (#2911) %!s(int64=4) %!d(string=hai) anos
Memory a4956591ec Avoid potential race %!s(int64=4) %!d(string=hai) anos
Shader 119a3a1887 Fix SUATOM and other texture shader instructions with RZ dest (#2885) %!s(int64=4) %!d(string=hai) anos
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) %!s(int64=4) %!d(string=hai) anos
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) %!s(int64=5) %!d(string=hai) anos
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
GpuContext.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) %!s(int64=4) %!d(string=hai) anos
Ryujinx.Graphics.Gpu.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) %!s(int64=4) %!d(string=hai) anos
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos