| .. |
|
Engine
|
e7c2dc8ec3
Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)
|
%!s(int64=4) %!d(string=hai) anos |
|
Image
|
e7c2dc8ec3
Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)
|
%!s(int64=4) %!d(string=hai) anos |
|
Memory
|
a4956591ec
Avoid potential race
|
%!s(int64=4) %!d(string=hai) anos |
|
Shader
|
119a3a1887
Fix SUATOM and other texture shader instructions with RZ dest (#2885)
|
%!s(int64=4) %!d(string=hai) anos |
|
Synchronization
|
e48530e9d9
When waiting on CPU, do not return a time out error from EventWait (#2780)
|
%!s(int64=4) %!d(string=hai) anos |
|
ClassId.cs
|
40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
|
%!s(int64=4) %!d(string=hai) anos |
|
Constants.cs
|
9b7335a63b
Improve linear texture compatibility rules (#2099)
|
%!s(int64=5) %!d(string=hai) anos |
|
GpuChannel.cs
|
40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
|
%!s(int64=4) %!d(string=hai) anos |
|
GpuContext.cs
|
ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
%!s(int64=4) %!d(string=hai) anos |
|
GraphicsConfig.cs
|
8e1adb95cf
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
|
%!s(int64=4) %!d(string=hai) anos |
|
Ryujinx.Graphics.Gpu.csproj
|
57d3296ba4
infra: Migrate to .NET 6 (#2829)
|
%!s(int64=4) %!d(string=hai) anos |
|
Window.cs
|
ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
%!s(int64=4) %!d(string=hai) anos |