gdkchan c86aacde76 NVDEC implementation using FFmpeg (#443) 7 anni fa
..
Gal 59964f667c Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503) 7 anni fa
Graphics3d c86aacde76 NVDEC implementation using FFmpeg (#443) 7 anni fa
Memory c86aacde76 NVDEC implementation using FFmpeg (#443) 7 anni fa
VDec c86aacde76 NVDEC implementation using FFmpeg (#443) 7 anni fa
Vic c86aacde76 NVDEC implementation using FFmpeg (#443) 7 anni fa
CdmaProcessor.cs c86aacde76 NVDEC implementation using FFmpeg (#443) 7 anni fa
ChClassId.cs c86aacde76 NVDEC implementation using FFmpeg (#443) 7 anni fa
ChCommandEntry.cs c86aacde76 NVDEC implementation using FFmpeg (#443) 7 anni fa
ChSubmissionMode.cs c86aacde76 NVDEC implementation using FFmpeg (#443) 7 anni fa
DmaPusher.cs d2bb458b51 Improved GPU command lists decoding (#499) 7 anni fa
GpuMethodCall.cs d2bb458b51 Improved GPU command lists decoding (#499) 7 anni fa
GpuResourceManager.cs c86aacde76 NVDEC implementation using FFmpeg (#443) 7 anni fa
GraphicsConfig.cs 3e13b40b35 Add config key to dump shaders in local directory (#265) 7 anni fa
NvGpu.cs c86aacde76 NVDEC implementation using FFmpeg (#443) 7 anni fa
QuadHelper.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) 7 anni fa
Ryujinx.Graphics.csproj c86aacde76 NVDEC implementation using FFmpeg (#443) 7 anni fa
ValueRange.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 anni fa
ValueRangeSet.cs d2bb458b51 Improved GPU command lists decoding (#499) 7 anni fa