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- namespace Ryujinx.Graphics.Shader
- {
- public struct TextureDescriptor
- {
- // New fields should be added to the end of the struct to keep disk shader cache compatibility.
- public readonly int Binding;
- public readonly SamplerType Type;
- public readonly TextureFormat Format;
- public readonly int CbufSlot;
- public readonly int HandleIndex;
- public TextureUsageFlags Flags;
- public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int cbufSlot, int handleIndex)
- {
- Binding = binding;
- Type = type;
- Format = format;
- CbufSlot = cbufSlot;
- HandleIndex = handleIndex;
- Flags = TextureUsageFlags.None;
- }
- public TextureDescriptor SetFlag(TextureUsageFlags flag)
- {
- Flags |= flag;
- return this;
- }
- }
- }
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