gdkchan 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
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Cache d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
CachedGpuAccessor.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
GpuAccessor.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
GpuAccessorState.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
ShaderAddresses.cs 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) %!s(int64=6) %!d(string=hai) anos
ShaderBundle.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
ShaderCache.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
ShaderCacheState.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) %!s(int64=5) %!d(string=hai) anos
ShaderCodeHolder.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
ShaderCompileTask.cs d9d18439f6 Use a new approach for shader BRX targets (#2532) %!s(int64=4) %!d(string=hai) anos
ShaderDumpPaths.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) %!s(int64=4) %!d(string=hai) anos
ShaderDumper.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) %!s(int64=4) %!d(string=hai) anos
TextureDescriptorCapableGpuAccessor.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos