gdkchan 99445dd0a6 Add support for fragment shader interlock (#2768) пре 4 година
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Engine d512ce122c Initial tessellation shader support (#2534) пре 4 година
Image 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) пре 4 година
Memory a4956591ec Avoid potential race пре 4 година
Shader 99445dd0a6 Add support for fragment shader interlock (#2768) пре 4 година
Synchronization 0d174cbd45 EventWait should not signal the event when it returns Success (#2739) пре 4 година
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) пре 5 година
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
GpuContext.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) пре 4 година
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) пре 4 година
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) пре 5 година
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) пре 4 година