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Compute
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99ffc061d3
Optimize Texture Binding and Shader Specialization Checks (#3399)
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3 лет назад |
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Dma
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79408b68c3
De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207)
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4 лет назад |
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GPFifo
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c52158b733
Add timestamp to 16-byte/4-word semaphore releases. (#3049)
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4 лет назад |
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InlineToMemory
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451673ada5
Fix I2M texture copies when line length is not a multiple of 4 (#2938)
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4 лет назад |
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MME
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8f35345729
Use Enum and Delegate.CreateDelegate generic overloads (#3111)
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4 лет назад |
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Threed
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b46b63e06a
Add support for alpha to coverage dithering (#3069)
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3 лет назад |
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Twod
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c9c65af59e
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
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4 лет назад |
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Types
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e5ad1dfa48
Implement S8D24 texture format and tweak depth range detection (#2458)
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4 лет назад |
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ConditionalRenderEnabled.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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DeviceStateWithShadow.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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MmeShadowScratch.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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SetMmeShadowRamControlMode.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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ShaderTexture.cs
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2dcc6333f8
Fix image binding format (#1625)
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5 лет назад |