gdkchan 4523a73f75 Propagate Shader phi nodes with the same source value from all blocks (#3457) 3 лет назад
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Engine b46b63e06a Add support for alpha to coverage dithering (#3069) 3 лет назад
Image 5afd521c5a Bindless elimination for constant sampler handle (#3424) 3 лет назад
Memory 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 3 лет назад
Shader 4523a73f75 Propagate Shader phi nodes with the same source value from all blocks (#3457) 3 лет назад
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) 4 лет назад
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 лет назад
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) 5 лет назад
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 лет назад
GpuContext.cs 9ba73ffbe5 Prefetch capabilities before spawning translation threads. (#3338) 3 лет назад
GraphicsConfig.cs c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 4 лет назад
Ryujinx.Graphics.Gpu.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 лет назад
Window.cs deb99d2cae Avalonia UI - Part 1 (#3270) 3 лет назад