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Engine
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b46b63e06a
Add support for alpha to coverage dithering (#3069)
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3 лет назад |
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Image
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5afd521c5a
Bindless elimination for constant sampler handle (#3424)
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3 лет назад |
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Memory
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99ffc061d3
Optimize Texture Binding and Shader Specialization Checks (#3399)
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3 лет назад |
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Shader
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4523a73f75
Propagate Shader phi nodes with the same source value from all blocks (#3457)
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3 лет назад |
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Synchronization
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e48530e9d9
When waiting on CPU, do not return a time out error from EventWait (#2780)
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4 лет назад |
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ClassId.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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Constants.cs
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9b7335a63b
Improve linear texture compatibility rules (#2099)
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5 лет назад |
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GpuChannel.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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GpuContext.cs
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9ba73ffbe5
Prefetch capabilities before spawning translation threads. (#3338)
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3 лет назад |
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GraphicsConfig.cs
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c9c65af59e
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
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4 лет назад |
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Ryujinx.Graphics.Gpu.csproj
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57d3296ba4
infra: Migrate to .NET 6 (#2829)
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4 лет назад |
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Window.cs
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deb99d2cae
Avalonia UI - Part 1 (#3270)
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3 лет назад |