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- using Ryujinx.Common.Logging;
- using System;
- using System.Diagnostics;
- using System.Linq;
- namespace Ryujinx.Graphics.Vulkan
- {
- internal class AutoFlushCounter
- {
- // How often to flush on framebuffer change.
- private readonly static long FramebufferFlushTimer = Stopwatch.Frequency / 1000; // (1ms)
- // How often to flush on draw when fast flush mode is enabled.
- private readonly static long DrawFlushTimer = Stopwatch.Frequency / 666; // (1.5ms)
- // Average wait time that triggers fast flush mode to be entered.
- private readonly static long FastFlushEnterThreshold = Stopwatch.Frequency / 666; // (1.5ms)
- // Average wait time that triggers fast flush mode to be exited.
- private readonly static long FastFlushExitThreshold = Stopwatch.Frequency / 10000; // (0.1ms)
- // Number of frames to average waiting times over.
- private const int SyncWaitAverageCount = 20;
- private const int MinDrawCountForFlush = 10;
- private const int MinConsecutiveQueryForFlush = 10;
- private const int InitialQueryCountForFlush = 32;
- private readonly VulkanRenderer _gd;
- private long _lastFlush;
- private ulong _lastDrawCount;
- private bool _hasPendingQuery;
- private int _consecutiveQueries;
- private int _queryCount;
- private int[] _queryCountHistory = new int[3];
- private int _queryCountHistoryIndex;
- private int _remainingQueries;
- private long[] _syncWaitHistory = new long[SyncWaitAverageCount];
- private int _syncWaitHistoryIndex;
- private bool _fastFlushMode;
- public AutoFlushCounter(VulkanRenderer gd)
- {
- _gd = gd;
- }
- public void RegisterFlush(ulong drawCount)
- {
- _lastFlush = Stopwatch.GetTimestamp();
- _lastDrawCount = drawCount;
- _hasPendingQuery = false;
- _consecutiveQueries = 0;
- }
- public bool RegisterPendingQuery()
- {
- _hasPendingQuery = true;
- _consecutiveQueries++;
- _remainingQueries--;
- _queryCountHistory[_queryCountHistoryIndex]++;
- // Interrupt render passes to flush queries, so that early results arrive sooner.
- if (++_queryCount == InitialQueryCountForFlush)
- {
- return true;
- }
- return false;
- }
- public int GetRemainingQueries()
- {
- if (_remainingQueries <= 0)
- {
- _remainingQueries = 16;
- }
- if (_queryCount < InitialQueryCountForFlush)
- {
- return Math.Min(InitialQueryCountForFlush - _queryCount, _remainingQueries);
- }
- return _remainingQueries;
- }
- public bool ShouldFlushQuery()
- {
- return _hasPendingQuery;
- }
- public bool ShouldFlushDraw(ulong drawCount)
- {
- if (_fastFlushMode)
- {
- long draws = (long)(drawCount - _lastDrawCount);
- if (draws < MinDrawCountForFlush)
- {
- if (draws == 0)
- {
- _lastFlush = Stopwatch.GetTimestamp();
- }
- return false;
- }
- long flushTimeout = DrawFlushTimer;
- long now = Stopwatch.GetTimestamp();
- return now > _lastFlush + flushTimeout;
- }
- return false;
- }
- public bool ShouldFlushAttachmentChange(ulong drawCount)
- {
- _queryCount = 0;
- // Flush when there's an attachment change out of a large block of queries.
- if (_consecutiveQueries > MinConsecutiveQueryForFlush)
- {
- return true;
- }
- _consecutiveQueries = 0;
- long draws = (long)(drawCount - _lastDrawCount);
- if (draws < MinDrawCountForFlush)
- {
- if (draws == 0)
- {
- _lastFlush = Stopwatch.GetTimestamp();
- }
- return false;
- }
- long flushTimeout = FramebufferFlushTimer;
- long now = Stopwatch.GetTimestamp();
- return now > _lastFlush + flushTimeout;
- }
- public void Present()
- {
- // Query flush prediction.
- _queryCountHistoryIndex = (_queryCountHistoryIndex + 1) % 3;
- _remainingQueries = _queryCountHistory.Max() + 10;
- _queryCountHistory[_queryCountHistoryIndex] = 0;
- // Fast flush mode toggle.
- _syncWaitHistory[_syncWaitHistoryIndex] = _gd.SyncManager.GetAndResetWaitTicks();
- _syncWaitHistoryIndex = (_syncWaitHistoryIndex + 1) % SyncWaitAverageCount;
- long averageWait = (long)_syncWaitHistory.Average();
- if (_fastFlushMode ? averageWait < FastFlushExitThreshold : averageWait > FastFlushEnterThreshold)
- {
- _fastFlushMode = !_fastFlushMode;
- Logger.Debug?.PrintMsg(LogClass.Gpu, $"Switched fast flush mode: ({_fastFlushMode})");
- }
- }
- }
- }
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