TextureFlags.cs 389 B

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  1. using System;
  2. namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
  3. {
  4. [Flags]
  5. enum TextureFlags
  6. {
  7. None = 0,
  8. Bindless = 1 << 0,
  9. Gather = 1 << 1,
  10. Derivatives = 1 << 2,
  11. IntCoords = 1 << 3,
  12. LodBias = 1 << 4,
  13. LodLevel = 1 << 5,
  14. Offset = 1 << 6,
  15. Offsets = 1 << 7
  16. }
  17. }