OpCodeTld4B.cs 725 B

123456789101112131415161718192021222324
  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeTld4B : OpCodeTexture, IOpCodeTld4
  5. {
  6. public TextureGatherOffset Offset { get; }
  7. public int GatherCompIndex { get; }
  8. public bool Bindless => true;
  9. public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTld4B(emitter, address, opCode);
  10. public OpCodeTld4B(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  11. {
  12. HasDepthCompare = opCode.Extract(50);
  13. Offset = (TextureGatherOffset)opCode.Extract(36, 2);
  14. GatherCompIndex = opCode.Extract(38, 2);
  15. }
  16. }
  17. }