OpCodeTexs.cs 457 B

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeTexs : OpCodeTextureScalar
  5. {
  6. public TextureTarget Target => (TextureTarget)RawType;
  7. public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTexs(emitter, address, opCode);
  8. public OpCodeTexs(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { }
  9. }
  10. }