OpCodeTex.cs 495 B

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeTex : OpCodeTexture
  5. {
  6. public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTex(emitter, address, opCode);
  7. public OpCodeTex(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  8. {
  9. HasDepthCompare = opCode.Extract(50);
  10. HasOffset = opCode.Extract(54);
  11. }
  12. }
  13. }