OpCodeMemory.cs 914 B

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeMemory : OpCode, IOpCodeRd, IOpCodeRa
  5. {
  6. public Register Rd { get; }
  7. public Register Ra { get; }
  8. public int Offset { get; }
  9. public bool Extended { get; }
  10. public IntegerSize Size { get; }
  11. public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeMemory(emitter, address, opCode);
  12. public OpCodeMemory(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  13. {
  14. Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
  15. Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
  16. Offset = (opCode.Extract(20, 24) << 8) >> 8;
  17. Extended = opCode.Extract(45);
  18. Size = (IntegerSize)opCode.Extract(48, 3);
  19. }
  20. }
  21. }