OpCodeHfmaReg.cs 1007 B

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeHfmaReg : OpCodeHfma, IOpCodeHfma, IOpCodeReg
  5. {
  6. public Register Rb { get; }
  7. public bool NegateB { get; }
  8. public bool NegateC { get; }
  9. public bool Saturate { get; }
  10. public FPHalfSwizzle SwizzleB { get; }
  11. public FPHalfSwizzle SwizzleC { get; }
  12. public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeHfmaReg(emitter, address, opCode);
  13. public OpCodeHfmaReg(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  14. {
  15. Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
  16. SwizzleB = (FPHalfSwizzle)opCode.Extract(28, 2);
  17. NegateC = opCode.Extract(30);
  18. NegateB = opCode.Extract(31);
  19. Saturate = opCode.Extract(32);
  20. SwizzleC = (FPHalfSwizzle)opCode.Extract(35, 2);
  21. }
  22. }
  23. }