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- using Ryujinx.Graphics.Shader.Instructions;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Shader.Decoders
- {
- class OpCodeBranchPop : OpCodeConditional
- {
- public Dictionary<OpCodePush, int> Targets { get; }
- public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeBranchPop(emitter, address, opCode);
- public OpCodeBranchPop(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
- {
- Targets = new Dictionary<OpCodePush, int>();
- }
- }
- }
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